#if !(defined(GO) && defined(GOM) && defined(GO2) && defined(DATA))
#error meh!
#endif
// _fini
//3DFX_tbuffer
GO(glTbufferMask3DFX,vFu)
//AMD_debug_output
GOM(glDebugMessageCallbackAMD,vFEpp)
GO(glDebugMessageEnableAMD,vFuuipi)
GO(glDebugMessageInsertAMD,vFuuuip)
GO(glGetDebugMessageLogAMD,uFuippppp)
//AMD_draw_buffers_blend
GO(glBlendEquationIndexedAMD,vFuu)
GO(glBlendEquationSeparateIndexedAMD,vFuuu)
GO(glBlendFuncIndexedAMD,vFuuu)
GO(glBlendFuncSeparateIndexedAMD,vFuuuuu)
//AMD_multi_draw_indirect
GO(glMultiDrawArraysIndirectAMD,vFupii)
GO(glMultiDrawElementsIndirectAMD,vFuupii)
//AMD_name_gen_delete
GO(glDeleteNamesAMD,vFuup)
GO(glGenNamesAMD,vFuup)
GO(glIsNameAMD,iFuu)
//AMD_performance_monitor
GO(glBeginPerfMonitorAMD,vFu)
GO(glDeletePerfMonitorsAMD,vFip)
GO(glEndPerfMonitorAMD,vFu)
GO(glGenPerfMonitorsAMD,vFip)
GO(glGetPerfMonitorCounterDataAMD,vFuuipp)
GO(glGetPerfMonitorCounterInfoAMD,vFuuup)
GO(glGetPerfMonitorCounterStringAMD,vFuuipp)
GO(glGetPerfMonitorCountersAMD,vFuppip)
GO(glGetPerfMonitorGroupStringAMD,vFuipp)
GO(glGetPerfMonitorGroupsAMD,vFpip)
GO(glSelectPerfMonitorCountersAMD,vFuiuip)
//AMD_sample_positions
GO(glSetMultisamplefvAMD,vFuup)
//AMD_sparse_texture
GO(glTexStorageSparseAMD,vFuuiiiii)
GO(glTextureStorageSparseAMD,vFuuuiiiii)
//AMD_stencil_operation_extended
GO(glStencilOpValueAMD,vFuu)
//AMD_vertex_shader_tessellator
GO(glTessellationFactorAMD,vFf)
GO(glTessellationModeAMD,vFu)
//APPLE_element_array
GO(glDrawElementArrayAPPLE,vFuii)
GO(glDrawRangeElementArrayAPPLE,vFuuuii)
GO(glElementPointerAPPLE,vFup)
GO(glMultiDrawElementArrayAPPLE,vFuppi)
GO(glMultiDrawRangeElementArrayAPPLE,vFuuuppi)
//APPLE_fence
GO(glDeleteFencesAPPLE,vFip)
GO(glFinishFenceAPPLE,vFu)
GO(glFinishObjectAPPLE,vFui)
GO(glGenFencesAPPLE,vFip)
GO(glIsFenceAPPLE,iFu)
GO(glSetFenceAPPLE,vFu)
GO(glTestFenceAPPLE,iFu)
GO(glTestObjectAPPLE,iFuu)
//APPLE_flush_buffer_range
GO(glBufferParameteriAPPLE,vFuui)
GO(glFlushMappedBufferRangeAPPLE,vFuii)
//APPLE_object_purgeable
GO(glGetObjectParameterivAPPLE,vFuuup)
GO(glObjectPurgeableAPPLE,uFuuu)
GO(glObjectUnpurgeableAPPLE,uFuuu)
//APPLE_texture_range
GO(glGetTexParameterPointervAPPLE,vFuup)
GO(glTextureRangeAPPLE,vFuip)
//APPLE_vertex_array_object
GO(glBindVertexArrayAPPLE,vFu)
GO(glDeleteVertexArraysAPPLE,vFip)
GO(glGenVertexArraysAPPLE,vFip)
GO(glIsVertexArrayAPPLE,iFu)
//APPLE_vertex_array_range
GO(glFlushVertexArrayRangeAPPLE,vFip)
GO(glVertexArrayParameteriAPPLE,vFui)
GO(glVertexArrayRangeAPPLE,vFip)
//APPLE_vertex_program_evaluators
GO(glDisableVertexAttribAPPLE,vFuu)
GO(glEnableVertexAttribAPPLE,vFuu)
GO(glIsVertexAttribEnabledAPPLE,iFuu)
GO(glMapVertexAttrib1dAPPLE,vFuuddiip)
GO(glMapVertexAttrib1fAPPLE,vFuuffiip)
GO(glMapVertexAttrib2dAPPLE,vFuuddiiddiip)
GO(glMapVertexAttrib2fAPPLE,vFuuffiiffiip)
//ARB_ES2_compatibility
GO(glClearDepthf,vFf)
GO(glDepthRangef,vFff)
GO(glGetShaderPrecisionFormat,vFuupp)
GO(glReleaseShaderCompiler,vFv)
GO(glShaderBinary,vFipupi)
//ARB_base_instance
GO(glDrawArraysInstancedBaseInstance,vFuiiiu)
GO(glDrawElementsInstancedBaseInstance,vFuiupiu)
GO(glDrawElementsInstancedBaseVertexBaseInstance,vFuiupiiu)
//ARB_blend_func_extended
GO(glBindFragDataLocationIndexed,vFuuup)
GO(glGetFragDataIndex,iFup)
//ARB_cl_event
GO(glCreateSyncFromCLeventARB,pFppi)
//ARB_clear_buffer_object
GO(glClearBufferData,vFuuuup)
GO(glClearBufferSubData,vFuuiiuup)
GO(glClearNamedBufferDataEXT,vFuuuup)
GO(glClearNamedBufferSubDataEXT,vFuuuuiip)
//ARB_color_buffer_float
GO(glClampColorARB,vFuu)
//ARB_compute_shader
GO(glDispatchCompute,vFuuu)
GO(glDispatchComputeIndirect,vFi)
//ARB_copy_buffer
GO(glCopyBufferSubData,vFuuiii)
//ARB_copy_image
GO(glCopyImageSubData,vFuuiiiiuuiiiiiii)
//ARB_debug_output
GOM(glDebugMessageCallbackARB,vFEpp)
GO(glDebugMessageControlARB,vFuuuipi)
GO(glDebugMessageInsertARB,vFuuuuip)
GO(glGetDebugMessageLogARB,uFuipppppp)
//ARB_draw_buffers
GO(glDrawBuffersARB,vFip)
//ARB_draw_buffers_blend
GO(glBlendEquationSeparateiARB,vFuuu)
GO(glBlendEquationiARB,vFuu)
GO(glBlendFuncSeparateiARB,vFuuuuu)
GO(glBlendFunciARB,vFuuu)
//ARB_draw_elements_base_vertex
GO(glDrawElementsBaseVertex,vFuiupi)
GO(glDrawElementsInstancedBaseVertex,vFuiupii)
GO(glDrawRangeElementsBaseVertex,vFuuuiupi)
GO(glMultiDrawElementsBaseVertex,vFupupip)
//ARB_draw_indirect
GO(glDrawArraysIndirect,vFup)
GO(glDrawElementsIndirect,vFuup)
//ARB_draw_instanced
GO(glDrawArraysInstancedARB,vFuiii)
GO(glDrawElementsInstancedARB,vFuiupi)
//ARB_framebuffer_no_attachments
GO(glFramebufferParameteri,vFuui)
GO(glGetFramebufferParameteriv,vFuup)
GO(glGetNamedFramebufferParameterivEXT,vFuup)
GO(glNamedFramebufferParameteriEXT,vFuui)
//ARB_framebuffer_object
GO(glBindFramebuffer,vFuu)
GO(glBindRenderbuffer,vFuu)
GO(glBlitFramebuffer,vFiiiiiiiiiu)
GO(glCheckFramebufferStatus,uFu)
GO(glDeleteFramebuffers,vFip)
GO(glDeleteRenderbuffers,vFip)
GO(glFramebufferRenderbuffer,vFuuuu)
GO(glFramebufferTexture1D,vFuuuui)
GO(glFramebufferTexture2D,vFuuuui)
GO(glFramebufferTexture3D,vFuuuuii)
GO(glFramebufferTextureLayer,vFuuuii)
GO(glGenFramebuffers,vFip)
GO(glGenRenderbuffers,vFip)
GO(glGenerateMipmap,vFu)
GO(glGetFramebufferAttachmentParameteriv,vFuuup)
GO(glGetRenderbufferParameteriv,vFuup)
GO(glIsFramebuffer,iFu)
GO(glIsRenderbuffer,iFu)
GO(glRenderbufferStorage,vFuuii)
GO(glRenderbufferStorageMultisample,vFuiuii)
//ARB_geometry_shader4
GO(glFramebufferTextureARB,vFuuui)
GO(glFramebufferTextureFaceARB,vFuuuiu)
GO(glFramebufferTextureLayerARB,vFuuuii)
GO(glProgramParameteriARB,vFuui)
//ARB_get_program_binary
GO(glGetProgramBinary,vFuippp)
GO(glProgramBinary,vFuupi)
GO(glProgramParameteri,vFuui)
//ARB_gpu_shader_fp64
GO(glGetUniformdv,vFuip)
GO(glUniform1d,vFid)
GO(glUniform1dv,vFiip)
GO(glUniform2d,vFidd)
GO(glUniform2dv,vFiip)
GO(glUniform3d,vFiddd)
GO(glUniform3dv,vFiip)
GO(glUniform4d,vFidddd)
GO(glUniform4dv,vFiip)
GO(glUniformMatrix2dv,vFiiip)
GO(glUniformMatrix2x3dv,vFiiip)
GO(glUniformMatrix2x4dv,vFiiip)
GO(glUniformMatrix3dv,vFiiip)
GO(glUniformMatrix3x2dv,vFiiip)
GO(glUniformMatrix3x4dv,vFiiip)
GO(glUniformMatrix4dv,vFiiip)
GO(glUniformMatrix4x2dv,vFiiip)
GO(glUniformMatrix4x3dv,vFiiip)
//ARB_instanced_arrays
GO(glVertexAttribDivisorARB,vFuu)
//ARB_internalformat_query
GO(glGetInternalformativ,vFuuuip)
//ARB_internalformat_query2
GO(glGetInternalformati64v,vFuuuip)
//ARB_invalidate_subdata
GO(glInvalidateBufferData,vFu)
GO(glInvalidateBufferSubData,vFuii)
GO(glInvalidateFramebuffer,vFuip)
GO(glInvalidateSubFramebuffer,vFuipiiii)
GO(glInvalidateTexImage,vFui)
GO(glInvalidateTexSubImage,vFuiiiiiii)
//ARB_map_buffer_range
GO(glFlushMappedBufferRange,vFull)
GO(glMapBufferRange,pFulli)
//ARB_matrix_palette
GO(glCurrentPaletteMatrixARB,vFi)
GO(glMatrixIndexPointerARB,vFiuip)
GO(glMatrixIndexubvARB,vFip)
GO(glMatrixIndexuivARB,vFip)
GO(glMatrixIndexusvARB,vFip)
//ARB_multi_draw_indirect
GO(glMultiDrawArraysIndirect,vFupii)
GO(glMultiDrawElementsIndirect,vFuupii)
//ARB_multisample
GO(glSampleCoverageARB,vFfi)
//ARB_multitexture
GO(glActiveTextureARB,vFu)
GO(glClientActiveTextureARB,vFu)
GO(glMultiTexCoord1dARB,vFud)
GO(glMultiTexCoord1dvARB,vFup)
GO(glMultiTexCoord1fARB,vFuf)
GO(glMultiTexCoord1fvARB,vFup)
GO(glMultiTexCoord1iARB,vFui)
GO(glMultiTexCoord1ivARB,vFup)
GO(glMultiTexCoord1sARB,vFui)
GO(glMultiTexCoord1svARB,vFup)
GO(glMultiTexCoord2dARB,vFudd)
GO(glMultiTexCoord2dvARB,vFup)
GO(glMultiTexCoord2fARB,vFuff)
GO(glMultiTexCoord2fvARB,vFup)
GO(glMultiTexCoord2iARB,vFuii)
GO(glMultiTexCoord2ivARB,vFup)
GO(glMultiTexCoord2sARB,vFuii)
GO(glMultiTexCoord2svARB,vFup)
GO(glMultiTexCoord3dARB,vFuddd)
GO(glMultiTexCoord3dvARB,vFup)
GO(glMultiTexCoord3fARB,vFufff)
GO(glMultiTexCoord3fvARB,vFup)
GO(glMultiTexCoord3iARB,vFuiii)
GO(glMultiTexCoord3ivARB,vFup)
GO(glMultiTexCoord3sARB,vFuiii)
GO(glMultiTexCoord3svARB,vFup)
GO(glMultiTexCoord4dARB,vFudddd)
GO(glMultiTexCoord4dvARB,vFup)
GO(glMultiTexCoord4fARB,vFuffff)
GO(glMultiTexCoord4fvARB,vFup)
GO(glMultiTexCoord4iARB,vFuiiii)
GO(glMultiTexCoord4ivARB,vFup)
GO(glMultiTexCoord4sARB,vFuiiii)
GO(glMultiTexCoord4svARB,vFup)
//ARB_occlusion_query
GO(glBeginQueryARB,vFuu)
GO(glDeleteQueriesARB,vFip)
GO(glEndQueryARB,vFu)
GO(glGenQueriesARB,vFip)
GO(glGetQueryObjectivARB,vFuup)
GO(glGetQueryObjectuivARB,vFuup)
GO(glGetQueryivARB,vFuup)
GO(glIsQueryARB,iFu)
//ARB_point_parameters
GO(glPointParameterfARB,vFuf)
GO(glPointParameterfvARB,vFup)
//ARB_program_interface_query
GO(glGetProgramInterfaceiv,vFuuup)
GO(glGetProgramResourceIndex,uFuup)
GO(glGetProgramResourceLocation,iFuup)
GO(glGetProgramResourceLocationIndex,iFuup)
GO(glGetProgramResourceName,vFuuuipp)
GO(glGetProgramResourceiv,vFuuuipipp)
//ARB_provoking_vertex
GO(glProvokingVertex,vFu)
//ARB_robustness
GO(glGetGraphicsResetStatusARB,uFv)
GO(glGetnColorTableARB,vFuuuip)
GO(glGetnCompressedTexImageARB,vFuiip)
GO(glGetnConvolutionFilterARB,vFuuuip)
GO(glGetnHistogramARB,vFuiuuip)
GO(glGetnMapdvARB,vFuuip)
GO(glGetnMapfvARB,vFuuip)
GO(glGetnMapivARB,vFuuip)
GO(glGetnMinmaxARB,vFuiuuip)
GO(glGetnPixelMapfvARB,vFuip)
GO(glGetnPixelMapuivARB,vFuip)
GO(glGetnPixelMapusvARB,vFuip)
GO(glGetnPolygonStippleARB,vFip)
GO(glGetnSeparableFilterARB,vFuuuipipp)
GO(glGetnTexImageARB,vFuiuuip)
GO(glGetnUniformdvARB,vFuiip)
GO(glGetnUniformfvARB,vFuiip)
GO(glGetnUniformivARB,vFuiip)
GO(glGetnUniformuivARB,vFuiip)
GO(glReadnPixelsARB,vFiiiiuuip)
//ARB_sample_shading
GO(glMinSampleShadingARB,vFf)
//ARB_sampler_objects
GO(glBindSampler,vFuu)
GO(glDeleteSamplers,vFip)
GO(glGenSamplers,vFip)
GO(glGetSamplerParameterIiv,vFuup)
GO(glGetSamplerParameterIuiv,vFuup)
GO(glGetSamplerParameterfv,vFuup)
GO(glGetSamplerParameteriv,vFuup)
GO(glIsSampler,iFu)
GO(glSamplerParameterIiv,vFuup)
GO(glSamplerParameterIuiv,vFuup)
GO(glSamplerParameterf,vFuuf)
GO(glSamplerParameterfv,vFuup)
GO(glSamplerParameteri,vFuui)
GO(glSamplerParameteriv,vFuup)
//ARB_separate_shader_objects
GO(glActiveShaderProgram,vFuu)
GO(glBindProgramPipeline,vFu)
GO(glCreateShaderProgramv,uFuip)
GO(glDeleteProgramPipelines,vFip)
GO(glGenProgramPipelines,vFip)
GO(glGetProgramPipelineInfoLog,vFuipp)
GO(glGetProgramPipelineiv,vFuup)
GO(glIsProgramPipeline,iFu)
GO(glProgramUniform1d,vFuid)
GO(glProgramUniform1dv,vFuiip)
GO(glProgramUniform1f,vFuif)
GO(glProgramUniform1fv,vFuiip)
GO(glProgramUniform1i,vFuii)
GO(glProgramUniform1iv,vFuiip)
GO(glProgramUniform1ui,vFuiu)
GO(glProgramUniform1uiv,vFuiip)
GO(glProgramUniform2d,vFuidd)
GO(glProgramUniform2dv,vFuiip)
GO(glProgramUniform2f,vFuiff)
GO(glProgramUniform2fv,vFuiip)
GO(glProgramUniform2i,vFuiii)
GO(glProgramUniform2iv,vFuiip)
GO(glProgramUniform2ui,vFuiuu)
GO(glProgramUniform2uiv,vFuiip)
GO(glProgramUniform3d,vFuiddd)
GO(glProgramUniform3dv,vFuiip)
GO(glProgramUniform3f,vFuifff)
GO(glProgramUniform3fv,vFuiip)
GO(glProgramUniform3i,vFuiiii)
GO(glProgramUniform3iv,vFuiip)
GO(glProgramUniform3ui,vFuiuuu)
GO(glProgramUniform3uiv,vFuiip)
GO(glProgramUniform4d,vFuidddd)
GO(glProgramUniform4dv,vFuiip)
GO(glProgramUniform4f,vFuiffff)
GO(glProgramUniform4fv,vFuiip)
GO(glProgramUniform4i,vFuiiiii)
GO(glProgramUniform4iv,vFuiip)
GO(glProgramUniform4ui,vFuiuuuu)
GO(glProgramUniform4uiv,vFuiip)
GO(glProgramUniformMatrix2dv,vFuiiip)
GO(glProgramUniformMatrix2fv,vFuiiip)
GO(glProgramUniformMatrix2x3dv,vFuiiip)
GO(glProgramUniformMatrix2x3fv,vFuiiip)
GO(glProgramUniformMatrix2x4dv,vFuiiip)
GO(glProgramUniformMatrix2x4fv,vFuiiip)
GO(glProgramUniformMatrix3dv,vFuiiip)
GO(glProgramUniformMatrix3fv,vFuiiip)
GO(glProgramUniformMatrix3x2dv,vFuiiip)
GO(glProgramUniformMatrix3x2fv,vFuiiip)
GO(glProgramUniformMatrix3x4dv,vFuiiip)
GO(glProgramUniformMatrix3x4fv,vFuiiip)
GO(glProgramUniformMatrix4dv,vFuiiip)
GO(glProgramUniformMatrix4fv,vFuiiip)
GO(glProgramUniformMatrix4x2dv,vFuiiip)
GO(glProgramUniformMatrix4x2fv,vFuiiip)
GO(glProgramUniformMatrix4x3dv,vFuiiip)
GO(glProgramUniformMatrix4x3fv,vFuiiip)
GO(glUseProgramStages,vFuiu)
GO(glValidateProgramPipeline,vFu)
//ARB_shader_atomic_counters
GO(glGetActiveAtomicCounterBufferiv,vFuuup)
//ARB_shader_image_load_store
GO(glBindImageTexture,vFuuiiiuu)
GO(glMemoryBarrier,vFi)
//ARB_shader_objects
GO(glAttachObjectARB,vFuu)
GO(glCompileShaderARB,vFu)
GO(glCreateProgramObjectARB,uFv)
GO(glCreateShaderObjectARB,uFu)
GO(glDeleteObjectARB,vFu)
GO(glDetachObjectARB,vFuu)
GO(glGetActiveUniformARB,vFuuipppp)
GO(glGetAttachedObjectsARB,vFuipp)
GO(glGetHandleARB,uFu)
GO(glGetInfoLogARB,vFuipp)
GO(glGetObjectParameterfvARB,vFuup)
GO(glGetObjectParameterivARB,vFuup)
GO(glGetShaderSourceARB,vFuipp)
GO(glGetUniformLocationARB,iFup)
GO(glGetUniformfvARB,vFuip)
GO(glGetUniformivARB,vFuip)
GO(glLinkProgramARB,vFu)
GO(glShaderSourceARB,vFuipp)
GO(glUniform1fARB,vFif)
GO(glUniform1fvARB,vFiip)
GO(glUniform1iARB,vFii)
GO(glUniform1ivARB,vFiip)
GO(glUniform2fARB,vFiff)
GO(glUniform2fvARB,vFiip)
GO(glUniform2iARB,vFiii)
GO(glUniform2ivARB,vFiip)
GO(glUniform3fARB,vFifff)
GO(glUniform3fvARB,vFiip)
GO(glUniform3iARB,vFiiii)
GO(glUniform3ivARB,vFiip)
GO(glUniform4fARB,vFiffff)
GO(glUniform4fvARB,vFiip)
GO(glUniform4iARB,vFiiiii)
GO(glUniform4ivARB,vFiip)
GO(glUniformMatrix2fvARB,vFiiip)
GO(glUniformMatrix3fvARB,vFiiip)
GO(glUniformMatrix4fvARB,vFiiip)
GO(glUseProgramObjectARB,vFu)
GO(glValidateProgramARB,vFu)
//ARB_shader_storage_buffer_object
GO(glShaderStorageBlockBinding,vFuuu)
//ARB_shader_subroutine
GO(glGetActiveSubroutineName,vFuuuipp)
GO(glGetActiveSubroutineUniformName,vFuuuipp)
GO(glGetActiveSubroutineUniformiv,vFuuuup)
GO(glGetProgramStageiv,vFuuup)
GO(glGetSubroutineIndex,uFuup)
GO(glGetSubroutineUniformLocation,iFuup)
GO(glGetUniformSubroutineuiv,vFuip)
GO(glUniformSubroutinesuiv,vFuip)
//ARB_shading_language_include
GO(glCompileShaderIncludeARB,vFuipp)
GO(glDeleteNamedStringARB,vFip)
GO(glGetNamedStringARB,vFipipp)
GO(glGetNamedStringivARB,vFipup)
GO(glIsNamedStringARB,iFip)
GO(glNamedStringARB,vFuipip)
//ARB_sync
GO(glClientWaitSync,iFpuU)
GO(glDeleteSync,vFp)
GO(glFenceSync,pFiu)
GO(glGetInteger64v,vFup)
GO(glGetSynciv,vFpuipp)
GO(glIsSync,iFp)
GO(glWaitSync,vFpiu)
//ARB_tessellation_shader
GO(glPatchParameterfv,vFup)
GO(glPatchParameteri,vFui)
//ARB_texture_buffer_object
GO(glTexBufferARB,vFuuu)
//ARB_texture_buffer_range
GO(glTexBufferRange,vFuuuii)
GO(glTextureBufferRangeEXT,vFuuuuii)
//ARB_texture_compression
GO(glCompressedTexImage1DARB,vFuiuiiip)
GO(glCompressedTexImage2DARB,vFuiuiiiip)
GO(glCompressedTexImage3DARB,vFuiuiiiiip)
GO(glCompressedTexSubImage1DARB,vFuiiiuip)
GO(glCompressedTexSubImage2DARB,vFuiiiiiuip)
GO(glCompressedTexSubImage3DARB,vFuiiiiiiiuip)
GO(glGetCompressedTexImageARB,vFuip)
//ARB_texture_multisample
GO(glGetMultisamplefv,vFuup)
GO(glSampleMaski,vFui)
GO(glTexImage2DMultisample,vFuiiiii)
GO(glTexImage3DMultisample,vFuiiiiii)
//ARB_texture_storage
GO(glTexStorage1D,vFuiui)
GO(glTexStorage2D,vFuiuii)
GO(glTexStorage3D,vFuiuiii)
GO(glTextureStorage1DEXT,vFuuiui)
GO(glTextureStorage2DEXT,vFuuiuii)
GO(glTextureStorage3DEXT,vFuuiuiii)
//ARB_texture_storage_multisample
GO(glTexStorage2DMultisample,vFuiuiii)
GO(glTexStorage3DMultisample,vFuiuiiii)
GO(glTextureStorage2DMultisampleEXT,vFuuiuiii)
GO(glTextureStorage3DMultisampleEXT,vFuuiuiiii)
//ARB_texture_view
GO(glTextureView,vFuuuuuuuu)
//ARB_timer_query
GO(glGetQueryObjecti64v,vFuup)
GO(glGetQueryObjectui64v,vFuup)
GO(glQueryCounter,vFuu)
//ARB_transform_feedback2
GO(glBindTransformFeedback,vFuu)
GO(glDeleteTransformFeedbacks,vFip)
GO(glDrawTransformFeedback,vFuu)
GO(glGenTransformFeedbacks,vFip)
GO(glIsTransformFeedback,iFu)
GO(glPauseTransformFeedback,vFv)
GO(glResumeTransformFeedback,vFv)
//ARB_transform_feedback3
GO(glBeginQueryIndexed,vFuuu)
GO(glDrawTransformFeedbackStream,vFuuu)
GO(glEndQueryIndexed,vFuu)
GO(glGetQueryIndexediv,vFuuup)
//ARB_transform_feedback_instanced
GO(glDrawTransformFeedbackInstanced,vFuui)
GO(glDrawTransformFeedbackStreamInstanced,vFuuui)
//ARB_transpose_matrix
GO(glLoadTransposeMatrixdARB,vFp)
GO(glLoadTransposeMatrixfARB,vFp)
GO(glMultTransposeMatrixdARB,vFp)
GO(glMultTransposeMatrixfARB,vFp)
//ARB_uniform_buffer_object
GO(glGetActiveUniformBlockName,vFuuipp)
GO(glGetActiveUniformBlockiv,vFuuup)
GO(glGetActiveUniformName,vFuuipp)
GO(glGetActiveUniformsiv,vFuipup)
GO(glGetUniformBlockIndex,uFup)
GO(glGetUniformIndices,vFuipp)
GO(glUniformBlockBinding,vFuuu)
//ARB_vertex_array_object
GO(glBindVertexArray,vFu)
GO(glDeleteVertexArrays,vFip)
GO(glGenVertexArrays,vFip)
GO(glIsVertexArray,iFu)
//ARB_vertex_attrib_64bit
GO(glGetVertexAttribLdv,vFuup)
GO(glVertexAttribL1d,vFud)
GO(glVertexAttribL1dv,vFup)
GO(glVertexAttribL2d,vFudd)
GO(glVertexAttribL2dv,vFup)
GO(glVertexAttribL3d,vFuddd)
GO(glVertexAttribL3dv,vFup)
GO(glVertexAttribL4d,vFudddd)
GO(glVertexAttribL4dv,vFup)
GO(glVertexAttribLPointer,vFuiuip)
//ARB_vertex_attrib_binding
GO(glBindVertexBuffer,vFuuii)
GO(glVertexArrayBindVertexBufferEXT,vFuuuii)
GO(glVertexArrayVertexAttribBindingEXT,vFuuu)
GO(glVertexArrayVertexAttribFormatEXT,vFuuiuiu)
GO(glVertexArrayVertexAttribIFormatEXT,vFuuiuu)
GO(glVertexArrayVertexAttribLFormatEXT,vFuuiuu)
GO(glVertexArrayVertexBindingDivisorEXT,vFuuu)
GO(glVertexAttribBinding,vFuu)
GO(glVertexAttribFormat,vFuiuiu)
GO(glVertexAttribIFormat,vFuiuu)
GO(glVertexAttribLFormat,vFuiuu)
GO(glVertexBindingDivisor,vFuu)
//ARB_vertex_blend
GO(glVertexBlendARB,vFi)
GO(glWeightPointerARB,vFiuip)
GO(glWeightbvARB,vFip)
GO(glWeightdvARB,vFip)
GO(glWeightfvARB,vFip)
GO(glWeightivARB,vFip)
GO(glWeightsvARB,vFip)
GO(glWeightubvARB,vFip)
GO(glWeightuivARB,vFip)
GO(glWeightusvARB,vFip)
//ARB_vertex_buffer_object
GO(glBindBufferARB,vFuu)
GO(glBufferDataARB,vFuipu)
GO(glBufferSubDataARB,vFuiip)
GO(glDeleteBuffersARB,vFip)
GO(glGenBuffersARB,vFip)
GO(glGetBufferParameterivARB,vFuup)
GO(glGetBufferPointervARB,vFuup)
GO(glGetBufferSubDataARB,vFuiip)
GO(glIsBufferARB,iFu)
GO(glMapBufferARB,pFuu)
GO(glUnmapBufferARB,iFu)
//ARB_vertex_program
GO(glBindProgramARB,vFuu)
GO(glDeleteProgramsARB,vFip)
GO(glDisableVertexAttribArrayARB,vFu)
GO(glEnableVertexAttribArrayARB,vFu)
GO(glGenProgramsARB,vFip)
GO(glGetProgramEnvParameterdvARB,vFuup)
GO(glGetProgramEnvParameterfvARB,vFuup)
GO(glGetProgramLocalParameterdvARB,vFuup)
GO(glGetProgramLocalParameterfvARB,vFuup)
GO(glGetProgramStringARB,vFuup)
GO(glGetProgramivARB,vFuup)
GO(glGetVertexAttribPointervARB,vFuup)
GO(glGetVertexAttribdvARB,vFuup)
GO(glGetVertexAttribfvARB,vFuup)
GO(glGetVertexAttribivARB,vFuup)
GO(glIsProgramARB,iFu)
GO(glProgramEnvParameter4dARB,vFuudddd)
GO(glProgramEnvParameter4dvARB,vFuup)
GO(glProgramEnvParameter4fARB,vFuuffff)
GO(glProgramEnvParameter4fvARB,vFuup)
GO(glProgramLocalParameter4dARB,vFuudddd)
GO(glProgramLocalParameter4dvARB,vFuup)
GO(glProgramLocalParameter4fARB,vFuuffff)
GO(glProgramLocalParameter4fvARB,vFuup)
GO(glProgramStringARB,vFuuip)
GO(glVertexAttrib1dARB,vFud)
GO(glVertexAttrib1dvARB,vFup)
GO(glVertexAttrib1fARB,vFuf)
GO(glVertexAttrib1fvARB,vFup)
GO(glVertexAttrib1sARB,vFui)
GO(glVertexAttrib1svARB,vFup)
GO(glVertexAttrib2dARB,vFudd)
GO(glVertexAttrib2dvARB,vFup)
GO(glVertexAttrib2fARB,vFuff)
GO(glVertexAttrib2fvARB,vFup)
GO(glVertexAttrib2sARB,vFuii)
GO(glVertexAttrib2svARB,vFup)
GO(glVertexAttrib3dARB,vFuddd)
GO(glVertexAttrib3dvARB,vFup)
GO(glVertexAttrib3fARB,vFufff)
GO(glVertexAttrib3fvARB,vFup)
GO(glVertexAttrib3sARB,vFuiii)
GO(glVertexAttrib3svARB,vFup)
GO(glVertexAttrib4NbvARB,vFup)
GO(glVertexAttrib4NivARB,vFup)
GO(glVertexAttrib4NsvARB,vFup)
GO(glVertexAttrib4NubARB,vFuuuuu)
GO(glVertexAttrib4NubvARB,vFup)
GO(glVertexAttrib4NuivARB,vFup)
GO(glVertexAttrib4NusvARB,vFup)
GO(glVertexAttrib4bvARB,vFup)
GO(glVertexAttrib4dARB,vFudddd)
GO(glVertexAttrib4dvARB,vFup)
GO(glVertexAttrib4fARB,vFuffff)
GO(glVertexAttrib4fvARB,vFup)
GO(glVertexAttrib4ivARB,vFup)
GO(glVertexAttrib4sARB,vFuiiii)
GO(glVertexAttrib4svARB,vFup)
GO(glVertexAttrib4ubvARB,vFup)
GO(glVertexAttrib4uivARB,vFup)
GO(glVertexAttrib4usvARB,vFup)
GO(glVertexAttribPointerARB,vFuiuiip)
//ARB_vertex_shader
GO(glBindAttribLocationARB,vFuup)
GO(glGetActiveAttribARB,vFuuipppp)
GO(glGetAttribLocationARB,iFup)
//ARB_vertex_type_2_10_10_10_rev
GO(glColorP3ui,vFuu)
GO(glColorP3uiv,vFup)
GO(glColorP4ui,vFuu)
GO(glColorP4uiv,vFup)
GO(glMultiTexCoordP1ui,vFuuu)
GO(glMultiTexCoordP1uiv,vFuup)
GO(glMultiTexCoordP2ui,vFuuu)
GO(glMultiTexCoordP2uiv,vFuup)
GO(glMultiTexCoordP3ui,vFuuu)
GO(glMultiTexCoordP3uiv,vFuup)
GO(glMultiTexCoordP4ui,vFuuu)
GO(glMultiTexCoordP4uiv,vFuup)
GO(glNormalP3ui,vFuu)
GO(glNormalP3uiv,vFup)
GO(glSecondaryColorP3ui,vFuu)
GO(glSecondaryColorP3uiv,vFup)
GO(glTexCoordP1ui,vFuu)
GO(glTexCoordP1uiv,vFup)
GO(glTexCoordP2ui,vFuu)
GO(glTexCoordP2uiv,vFup)
GO(glTexCoordP3ui,vFuu)
GO(glTexCoordP3uiv,vFup)
GO(glTexCoordP4ui,vFuu)
GO(glTexCoordP4uiv,vFup)
GO(glVertexAttribP1ui,vFuuiu)
GO(glVertexAttribP1uiv,vFuuip)
GO(glVertexAttribP2ui,vFuuiu)
GO(glVertexAttribP2uiv,vFuuip)
GO(glVertexAttribP3ui,vFuuiu)
GO(glVertexAttribP3uiv,vFuuip)
GO(glVertexAttribP4ui,vFuuiu)
GO(glVertexAttribP4uiv,vFuuip)
GO(glVertexP2ui,vFuu)
GO(glVertexP2uiv,vFup)
GO(glVertexP3ui,vFuu)
GO(glVertexP3uiv,vFup)
GO(glVertexP4ui,vFuu)
GO(glVertexP4uiv,vFup)
//ARB_viewport_array
GO(glDepthRangeArrayv,vFuip)
GO(glDepthRangeIndexed,vFudd)
GO(glGetDoublei_v,vFuup)
GO(glGetFloati_v,vFuup)
GO(glScissorArrayv,vFuip)
GO(glScissorIndexed,vFuiiii)
GO(glScissorIndexedv,vFup)
GO(glViewportArrayv,vFuip)
GO(glViewportIndexedf,vFuffff)
GO(glViewportIndexedfv,vFup)
//ARB_window_pos
GO(glWindowPos2dARB,vFdd)
GO(glWindowPos2dvARB,vFp)
GO(glWindowPos2fARB,vFff)
GO(glWindowPos2fvARB,vFp)
GO(glWindowPos2iARB,vFii)
GO(glWindowPos2ivARB,vFp)
GO(glWindowPos2sARB,vFii)
GO(glWindowPos2svARB,vFp)
GO(glWindowPos3dARB,vFddd)
GO(glWindowPos3dvARB,vFp)
GO(glWindowPos3fARB,vFfff)
GO(glWindowPos3fvARB,vFp)
GO(glWindowPos3iARB,vFiii)
GO(glWindowPos3ivARB,vFp)
GO(glWindowPos3sARB,vFiii)
GO(glWindowPos3svARB,vFp)
//ATI_draw_buffers
GO(glDrawBuffersATI,vFip)
//ATI_element_array
GO(glDrawElementArrayATI,vFui)
GO(glDrawRangeElementArrayATI,vFuuui)
GO(glElementPointerATI,vFup)
//ATI_envmap_bumpmap
GO(glGetTexBumpParameterfvATI,vFup)
GO(glGetTexBumpParameterivATI,vFup)
GO(glTexBumpParameterfvATI,vFup)
GO(glTexBumpParameterivATI,vFup)
//ATI_fragment_shader
GO(glAlphaFragmentOp1ATI,vFuuuuuu)
GO(glAlphaFragmentOp2ATI,vFuuuuuuuuu)
GO(glAlphaFragmentOp3ATI,vFuuuuuuuuuuuu)
GO(glBeginFragmentShaderATI,vFv)
GO(glBindFragmentShaderATI,vFu)
GO(glColorFragmentOp1ATI,vFuuuuuuu)
GO(glColorFragmentOp2ATI,vFuuuuuuuuuu)
GO(glColorFragmentOp3ATI,vFuuuuuuuuuuuuu)
GO(glDeleteFragmentShaderATI,vFu)
GO(glEndFragmentShaderATI,vFv)
GO(glGenFragmentShadersATI,uFu)
GO(glPassTexCoordATI,vFuuu)
GO(glSampleMapATI,vFuuu)
GO(glSetFragmentShaderConstantATI,vFup)
//ATI_map_object_buffer
GO(glMapObjectBufferATI,pFu)
GO(glUnmapObjectBufferATI,vFu)
//ATI_pn_triangles
GO(glPNTrianglesfATI,vFuf)
GO(glPNTrianglesiATI,vFui)
//ATI_separate_stencil
GO(glStencilFuncSeparateATI,vFuuiu)
GO(glStencilOpSeparateATI,vFuuuu)
//ATI_vertex_array_object
GO(glArrayObjectATI,vFuiuiuu)
GO(glFreeObjectBufferATI,vFu)
GO(glGetArrayObjectfvATI,vFuup)
GO(glGetArrayObjectivATI,vFuup)
GO(glGetObjectBufferfvATI,vFuup)
GO(glGetObjectBufferivATI,vFuup)
GO(glGetVariantArrayObjectfvATI,vFuup)
GO(glGetVariantArrayObjectivATI,vFuup)
GO(glIsObjectBufferATI,iFu)
GO(glNewObjectBufferATI,uFipu)
GO(glUpdateObjectBufferATI,vFuuipu)
GO(glVariantArrayObjectATI,vFuuiuu)
//ATI_vertex_attrib_array_object
GO(glGetVertexAttribArrayObjectfvATI,vFuup)
GO(glGetVertexAttribArrayObjectivATI,vFuup)
GO(glVertexAttribArrayObjectATI,vFuiuiiuu)
//ATI_vertex_streams
GO(glClientActiveVertexStreamATI,vFu)
GO(glNormalStream3bATI,vFuiii)
GO(glNormalStream3bvATI,vFup)
GO(glNormalStream3dATI,vFuddd)
GO(glNormalStream3dvATI,vFup)
GO(glNormalStream3fATI,vFufff)
GO(glNormalStream3fvATI,vFup)
GO(glNormalStream3iATI,vFuiii)
GO(glNormalStream3ivATI,vFup)
GO(glNormalStream3sATI,vFuiii)
GO(glNormalStream3svATI,vFup)
GO(glVertexBlendEnvfATI,vFuf)
GO(glVertexBlendEnviATI,vFui)
GO(glVertexStream1dATI,vFud)
GO(glVertexStream1dvATI,vFup)
GO(glVertexStream1fATI,vFuf)
GO(glVertexStream1fvATI,vFup)
GO(glVertexStream1iATI,vFui)
GO(glVertexStream1ivATI,vFup)
GO(glVertexStream1sATI,vFui)
GO(glVertexStream1svATI,vFup)
GO(glVertexStream2dATI,vFudd)
GO(glVertexStream2dvATI,vFup)
GO(glVertexStream2fATI,vFuff)
GO(glVertexStream2fvATI,vFup)
GO(glVertexStream2iATI,vFuii)
GO(glVertexStream2ivATI,vFup)
GO(glVertexStream2sATI,vFuii)
GO(glVertexStream2svATI,vFup)
GO(glVertexStream3dATI,vFuddd)
GO(glVertexStream3dvATI,vFup)
GO(glVertexStream3fATI,vFufff)
GO(glVertexStream3fvATI,vFup)
GO(glVertexStream3iATI,vFuiii)
GO(glVertexStream3ivATI,vFup)
GO(glVertexStream3sATI,vFuiii)
GO(glVertexStream3svATI,vFup)
GO(glVertexStream4dATI,vFudddd)
GO(glVertexStream4dvATI,vFup)
GO(glVertexStream4fATI,vFuffff)
GO(glVertexStream4fvATI,vFup)
GO(glVertexStream4iATI,vFuiiii)
GO(glVertexStream4ivATI,vFup)
GO(glVertexStream4sATI,vFuiiii)
GO(glVertexStream4svATI,vFup)
//EXT_bindable_uniform
GO(glGetUniformBufferSizeEXT,iFui)
GO(glGetUniformOffsetEXT,iFui)
GO(glUniformBufferEXT,vFuiu)
//EXT_blend_color
GO(glBlendColorEXT,vFffff)
//EXT_blend_equation_separate
GO(glBlendEquationSeparateEXT,vFuu)
//EXT_blend_func_separate
GO(glBlendFuncSeparateEXT,vFuuuu)
//EXT_blend_minmax
GO(glBlendEquationEXT,vFu)
//EXT_color_subtable
GO(glColorSubTableEXT,vFuiiuup)
GO(glCopyColorSubTableEXT,vFuiiii)
//EXT_compiled_vertex_array
GO(glLockArraysEXT,vFii)
GO(glUnlockArraysEXT,vFv)
//EXT_convolution
GO(glConvolutionFilter1DEXT,vFuuiuup)
GO(glConvolutionFilter2DEXT,vFuuiiuup)
GO(glConvolutionParameterfEXT,vFuuf)
GO(glConvolutionParameterfvEXT,vFuup)
GO(glConvolutionParameteriEXT,vFuui)
GO(glConvolutionParameterivEXT,vFuup)
GO(glCopyConvolutionFilter1DEXT,vFuuiii)
GO(glCopyConvolutionFilter2DEXT,vFuuiiii)
GO(glGetConvolutionFilterEXT,vFuuup)
GO(glGetConvolutionParameterfvEXT,vFuup)
GO(glGetConvolutionParameterivEXT,vFuup)
GO(glGetSeparableFilterEXT,vFuuuppp)
GO(glSeparableFilter2DEXT,vFuuiiuupp)
//EXT_coordinate_frame
GO(glBinormal3bEXT,vFiii)
GO(glBinormal3bvEXT,vFp)
GO(glBinormal3dEXT,vFddd)
GO(glBinormal3dvEXT,vFp)
GO(glBinormal3fEXT,vFfff)
GO(glBinormal3fvEXT,vFp)
GO(glBinormal3iEXT,vFiii)
GO(glBinormal3ivEXT,vFp)
GO(glBinormal3sEXT,vFiii)
GO(glBinormal3svEXT,vFp)
GO(glBinormalPointerEXT,vFuip)
GO(glTangent3bEXT,vFiii)
GO(glTangent3bvEXT,vFp)
GO(glTangent3dEXT,vFddd)
GO(glTangent3dvEXT,vFp)
GO(glTangent3fEXT,vFfff)
GO(glTangent3fvEXT,vFp)
GO(glTangent3iEXT,vFiii)
GO(glTangent3ivEXT,vFp)
GO(glTangent3sEXT,vFiii)
GO(glTangent3svEXT,vFp)
GO(glTangentPointerEXT,vFuip)
//EXT_copy_texture
GO(glCopyTexImage1DEXT,vFuiuiiii)
GO(glCopyTexImage2DEXT,vFuiuiiiii)
GO(glCopyTexSubImage1DEXT,vFuiiiii)
GO(glCopyTexSubImage2DEXT,vFuiiiiiii)
GO(glCopyTexSubImage3DEXT,vFuiiiiiiii)
//EXT_cull_vertex
GO(glCullParameterdvEXT,vFup)
GO(glCullParameterfvEXT,vFup)
//EXT_depth_bounds_test
GO(glDepthBoundsEXT,vFdd)
//EXT_direct_state_access
GO(glBindMultiTextureEXT,vFuuu)
GO(glCheckNamedFramebufferStatusEXT,uFuu)
GO(glClientAttribDefaultEXT,vFi)
GO(glCompressedMultiTexImage1DEXT,vFuuiuiiip)
GO(glCompressedMultiTexImage2DEXT,vFuuiuiiiip)
GO(glCompressedMultiTexImage3DEXT,vFuuiuiiiiip)
GO(glCompressedMultiTexSubImage1DEXT,vFuuiiiuip)
GO(glCompressedMultiTexSubImage2DEXT,vFuuiiiiiuip)
GO(glCompressedMultiTexSubImage3DEXT,vFuuiiiiiiiuip)
GO(glCompressedTextureImage1DEXT,vFuuiuiiip)
GO(glCompressedTextureImage2DEXT,vFuuiuiiiip)
GO(glCompressedTextureImage3DEXT,vFuuiuiiiiip)
GO(glCompressedTextureSubImage1DEXT,vFuuiiiuip)
GO(glCompressedTextureSubImage2DEXT,vFuuiiiiiuip)
GO(glCompressedTextureSubImage3DEXT,vFuuiiiiiiiuip)
GO(glCopyMultiTexImage1DEXT,vFuuiuiiii)
GO(glCopyMultiTexImage2DEXT,vFuuiuiiiii)
GO(glCopyMultiTexSubImage1DEXT,vFuuiiiii)
GO(glCopyMultiTexSubImage2DEXT,vFuuiiiiiii)
GO(glCopyMultiTexSubImage3DEXT,vFuuiiiiiiii)
GO(glCopyTextureImage1DEXT,vFuuiuiiii)
GO(glCopyTextureImage2DEXT,vFuuiuiiiii)
GO(glCopyTextureSubImage1DEXT,vFuuiiiii)
GO(glCopyTextureSubImage2DEXT,vFuuiiiiiii)
GO(glCopyTextureSubImage3DEXT,vFuuiiiiiiii)
GO(glDisableClientStateIndexedEXT,vFuu)
GO(glDisableClientStateiEXT,vFuu)
GO(glDisableVertexArrayAttribEXT,vFuu)
GO(glDisableVertexArrayEXT,vFuu)
GO(glEnableClientStateIndexedEXT,vFuu)
GO(glEnableClientStateiEXT,vFuu)
GO(glEnableVertexArrayAttribEXT,vFuu)
GO(glEnableVertexArrayEXT,vFuu)
GO(glFlushMappedNamedBufferRangeEXT,vFuii)
GO(glFramebufferDrawBufferEXT,vFuu)
GO(glFramebufferDrawBuffersEXT,vFuip)
GO(glFramebufferReadBufferEXT,vFuu)
GO(glGenerateMultiTexMipmapEXT,vFuu)
GO(glGenerateTextureMipmapEXT,vFuu)
GO(glGetCompressedMultiTexImageEXT,vFuuip)
GO(glGetCompressedTextureImageEXT,vFuuip)
GO(glGetDoubleIndexedvEXT,vFuup)
GO(glGetDoublei_vEXT,vFuup)
GO(glGetFloatIndexedvEXT,vFuup)
GO(glGetFloati_vEXT,vFuup)
GO(glGetFramebufferParameterivEXT,vFuup)
GO(glGetMultiTexEnvfvEXT,vFuuup)
GO(glGetMultiTexEnvivEXT,vFuuup)
GO(glGetMultiTexGendvEXT,vFuuup)
GO(glGetMultiTexGenfvEXT,vFuuup)
GO(glGetMultiTexGenivEXT,vFuuup)
GO(glGetMultiTexImageEXT,vFuuiuup)
GO(glGetMultiTexLevelParameterfvEXT,vFuuiup)
GO(glGetMultiTexLevelParameterivEXT,vFuuiup)
GO(glGetMultiTexParameterIivEXT,vFuuup)
GO(glGetMultiTexParameterIuivEXT,vFuuup)
GO(glGetMultiTexParameterfvEXT,vFuuup)
GO(glGetMultiTexParameterivEXT,vFuuup)
GO(glGetNamedBufferParameterivEXT,vFuup)
GO(glGetNamedBufferPointervEXT,vFuup)
GO(glGetNamedBufferSubDataEXT,vFuiip)
GO(glGetNamedFramebufferAttachmentParameterivEXT,vFuuup)
GO(glGetNamedProgramLocalParameterIivEXT,vFuuup)
GO(glGetNamedProgramLocalParameterIuivEXT,vFuuup)
GO(glGetNamedProgramLocalParameterdvEXT,vFuuup)
GO(glGetNamedProgramLocalParameterfvEXT,vFuuup)
GO(glGetNamedProgramStringEXT,vFuuup)
GO(glGetNamedProgramivEXT,vFuuup)
GO(glGetNamedRenderbufferParameterivEXT,vFuup)
GO(glGetPointerIndexedvEXT,vFuup)
GO(glGetPointeri_vEXT,vFuup)
GO(glGetTextureImageEXT,vFuuiuup)
GO(glGetTextureLevelParameterfvEXT,vFuuiup)
GO(glGetTextureLevelParameterivEXT,vFuuiup)
GO(glGetTextureParameterIivEXT,vFuuup)
GO(glGetTextureParameterIuivEXT,vFuuup)
GO(glGetTextureParameterfvEXT,vFuuup)
GO(glGetTextureParameterivEXT,vFuuup)
GO(glGetVertexArrayIntegeri_vEXT,vFuuup)
GO(glGetVertexArrayIntegervEXT,vFuup)
GO(glGetVertexArrayPointeri_vEXT,vFuuup)
GO(glGetVertexArrayPointervEXT,vFuup)
GO(glMapNamedBufferEXT,pFuu)
GO(glMapNamedBufferRangeEXT,pFuiii)
GO(glMatrixFrustumEXT,vFudddddd)
GO(glMatrixLoadIdentityEXT,vFu)
GO(glMatrixLoadTransposedEXT,vFup)
GO(glMatrixLoadTransposefEXT,vFup)
GO(glMatrixLoaddEXT,vFup)
GO(glMatrixLoadfEXT,vFup)
GO(glMatrixMultTransposedEXT,vFup)
GO(glMatrixMultTransposefEXT,vFup)
GO(glMatrixMultdEXT,vFup)
GO(glMatrixMultfEXT,vFup)
GO(glMatrixOrthoEXT,vFudddddd)
GO(glMatrixPopEXT,vFu)
GO(glMatrixPushEXT,vFu)
GO(glMatrixRotatedEXT,vFudddd)
GO(glMatrixRotatefEXT,vFuffff)
GO(glMatrixScaledEXT,vFuddd)
GO(glMatrixScalefEXT,vFufff)
GO(glMatrixTranslatedEXT,vFuddd)
GO(glMatrixTranslatefEXT,vFufff)
GO(glMultiTexBufferEXT,vFuuuu)
GO(glMultiTexCoordPointerEXT,vFuiuip)
GO(glMultiTexEnvfEXT,vFuuuf)
GO(glMultiTexEnvfvEXT,vFuuup)
GO(glMultiTexEnviEXT,vFuuui)
GO(glMultiTexEnvivEXT,vFuuup)
GO(glMultiTexGendEXT,vFuuud)
GO(glMultiTexGendvEXT,vFuuup)
GO(glMultiTexGenfEXT,vFuuuf)
GO(glMultiTexGenfvEXT,vFuuup)
GO(glMultiTexGeniEXT,vFuuui)
GO(glMultiTexGenivEXT,vFuuup)
GO(glMultiTexImage1DEXT,vFuuiuiiuup)
GO(glMultiTexImage2DEXT,vFuuiuiiiuup)
GO(glMultiTexImage3DEXT,vFuuiuiiiiuup)
GO(glMultiTexParameterIivEXT,vFuuup)
GO(glMultiTexParameterIuivEXT,vFuuup)
GO(glMultiTexParameterfEXT,vFuuuf)
GO(glMultiTexParameterfvEXT,vFuuup)
GO(glMultiTexParameteriEXT,vFuuui)
GO(glMultiTexParameterivEXT,vFuuup)
GO(glMultiTexRenderbufferEXT,vFuuu)
GO(glMultiTexSubImage1DEXT,vFuuiiiuup)
GO(glMultiTexSubImage2DEXT,vFuuiiiiiuup)
GO(glMultiTexSubImage3DEXT,vFuuiiiiiiiuup)
GO(glNamedBufferDataEXT,vFuipu)
GO(glNamedBufferSubDataEXT,vFuiip)
GO(glNamedCopyBufferSubDataEXT,vFuuiii)
GO(glNamedFramebufferRenderbufferEXT,vFuuuu)
GO(glNamedFramebufferTexture1DEXT,vFuuuui)
GO(glNamedFramebufferTexture2DEXT,vFuuuui)
GO(glNamedFramebufferTexture3DEXT,vFuuuuii)
GO(glNamedFramebufferTextureEXT,vFuuui)
GO(glNamedFramebufferTextureFaceEXT,vFuuuiu)
GO(glNamedFramebufferTextureLayerEXT,vFuuuii)
GO(glNamedProgramLocalParameter4dEXT,vFuuudddd)
GO(glNamedProgramLocalParameter4dvEXT,vFuuup)
GO(glNamedProgramLocalParameter4fEXT,vFuuuffff)
GO(glNamedProgramLocalParameter4fvEXT,vFuuup)
GO(glNamedProgramLocalParameterI4iEXT,vFuuuiiii)
GO(glNamedProgramLocalParameterI4ivEXT,vFuuup)
GO(glNamedProgramLocalParameterI4uiEXT,vFuuuuuuu)
GO(glNamedProgramLocalParameterI4uivEXT,vFuuup)
GO(glNamedProgramLocalParameters4fvEXT,vFuuuip)
GO(glNamedProgramLocalParametersI4ivEXT,vFuuuip)
GO(glNamedProgramLocalParametersI4uivEXT,vFuuuip)
GO(glNamedProgramStringEXT,vFuuuip)
GO(glNamedRenderbufferStorageEXT,vFuuii)
GO(glNamedRenderbufferStorageMultisampleCoverageEXT,vFuiiuii)
GO(glNamedRenderbufferStorageMultisampleEXT,vFuiuii)
GO(glProgramUniform1dEXT,vFuid)
GO(glProgramUniform1dvEXT,vFuiip)
GO(glProgramUniform1fEXT,vFuif)
GO(glProgramUniform1fvEXT,vFuiip)
GO(glProgramUniform1iEXT,vFuii)
GO(glProgramUniform1ivEXT,vFuiip)
GO(glProgramUniform1uiEXT,vFuiu)
GO(glProgramUniform1uivEXT,vFuiip)
GO(glProgramUniform2dEXT,vFuidd)
GO(glProgramUniform2dvEXT,vFuiip)
GO(glProgramUniform2fEXT,vFuiff)
GO(glProgramUniform2fvEXT,vFuiip)
GO(glProgramUniform2iEXT,vFuiii)
GO(glProgramUniform2ivEXT,vFuiip)
GO(glProgramUniform2uiEXT,vFuiuu)
GO(glProgramUniform2uivEXT,vFuiip)
GO(glProgramUniform3dEXT,vFuiddd)
GO(glProgramUniform3dvEXT,vFuiip)
GO(glProgramUniform3fEXT,vFuifff)
GO(glProgramUniform3fvEXT,vFuiip)
GO(glProgramUniform3iEXT,vFuiiii)
GO(glProgramUniform3ivEXT,vFuiip)
GO(glProgramUniform3uiEXT,vFuiuuu)
GO(glProgramUniform3uivEXT,vFuiip)
GO(glProgramUniform4dEXT,vFuidddd)
GO(glProgramUniform4dvEXT,vFuiip)
GO(glProgramUniform4fEXT,vFuiffff)
GO(glProgramUniform4fvEXT,vFuiip)
GO(glProgramUniform4iEXT,vFuiiiii)
GO(glProgramUniform4ivEXT,vFuiip)
GO(glProgramUniform4uiEXT,vFuiuuuu)
GO(glProgramUniform4uivEXT,vFuiip)
GO(glProgramUniformMatrix2dvEXT,vFuiiip)
GO(glProgramUniformMatrix2fvEXT,vFuiiip)
GO(glProgramUniformMatrix2x3dvEXT,vFuiiip)
GO(glProgramUniformMatrix2x3fvEXT,vFuiiip)
GO(glProgramUniformMatrix2x4dvEXT,vFuiiip)
GO(glProgramUniformMatrix2x4fvEXT,vFuiiip)
GO(glProgramUniformMatrix3dvEXT,vFuiiip)
GO(glProgramUniformMatrix3fvEXT,vFuiiip)
GO(glProgramUniformMatrix3x2dvEXT,vFuiiip)
GO(glProgramUniformMatrix3x2fvEXT,vFuiiip)
GO(glProgramUniformMatrix3x4dvEXT,vFuiiip)
GO(glProgramUniformMatrix3x4fvEXT,vFuiiip)
GO(glProgramUniformMatrix4dvEXT,vFuiiip)
GO(glProgramUniformMatrix4fvEXT,vFuiiip)
GO(glProgramUniformMatrix4x2dvEXT,vFuiiip)
GO(glProgramUniformMatrix4x2fvEXT,vFuiiip)
GO(glProgramUniformMatrix4x3dvEXT,vFuiiip)
GO(glProgramUniformMatrix4x3fvEXT,vFuiiip)
GO(glPushClientAttribDefaultEXT,vFi)
GO(glTextureBufferEXT,vFuuuu)
GO(glTextureImage1DEXT,vFuuiuiiuup)
GO(glTextureImage2DEXT,vFuuiuiiiuup)
GO(glTextureImage3DEXT,vFuuiuiiiiuup)
GO(glTextureParameterIivEXT,vFuuup)
GO(glTextureParameterIuivEXT,vFuuup)
GO(glTextureParameterfEXT,vFuuuf)
GO(glTextureParameterfvEXT,vFuuup)
GO(glTextureParameteriEXT,vFuuui)
GO(glTextureParameterivEXT,vFuuup)
GO(glTextureRenderbufferEXT,vFuuu)
GO(glTextureSubImage1DEXT,vFuuiiiuup)
GO(glTextureSubImage2DEXT,vFuuiiiiiuup)
GO(glTextureSubImage3DEXT,vFuuiiiiiiiuup)
GO(glUnmapNamedBufferEXT,iFu)
GO(glVertexArrayColorOffsetEXT,vFuuiuii)
GO(glVertexArrayEdgeFlagOffsetEXT,vFuuii)
GO(glVertexArrayFogCoordOffsetEXT,vFuuuii)
GO(glVertexArrayIndexOffsetEXT,vFuuuii)
GO(glVertexArrayMultiTexCoordOffsetEXT,vFuuuiuii)
GO(glVertexArrayNormalOffsetEXT,vFuuuii)
GO(glVertexArraySecondaryColorOffsetEXT,vFuuiuii)
GO(glVertexArrayTexCoordOffsetEXT,vFuuiuii)
GO(glVertexArrayVertexAttribIOffsetEXT,vFuuuiuii)
GO(glVertexArrayVertexAttribOffsetEXT,vFuuuiuiii)
GO(glVertexArrayVertexOffsetEXT,vFuuiuii)
//EXT_draw_buffers2
GO(glColorMaskIndexedEXT,vFuiiii)
GO(glDisableIndexedEXT,vFuu)
GO(glEnableIndexedEXT,vFuu)
GO(glGetBooleanIndexedvEXT,vFuup)
GO(glGetIntegerIndexedvEXT,vFuup)
GO(glIsEnabledIndexedEXT,iFuu)
//EXT_draw_instanced
GO(glDrawArraysInstancedEXT,vFuiii)
GO(glDrawElementsInstancedEXT,vFuiupi)
//EXT_draw_range_elements
GO(glDrawRangeElementsEXT,vFuuuiup)
//EXT_fog_coord
GO(glFogCoordPointerEXT,vFuip)
GO(glFogCoorddEXT,vFd)
GO(glFogCoorddvEXT,vFp)
GO(glFogCoordfEXT,vFf)
GO(glFogCoordfvEXT,vFp)
//EXT_framebuffer_blit
GO(glBlitFramebufferEXT,vFiiiiiiiiiu)
//EXT_framebuffer_object
GO(glBindFramebufferEXT,vFuu)
GO(glBindRenderbufferEXT,vFuu)
GO(glCheckFramebufferStatusEXT,uFu)
GO(glDeleteFramebuffersEXT,vFip)
GO(glDeleteRenderbuffersEXT,vFip)
GO(glFramebufferRenderbufferEXT,vFuuuu)
GO(glFramebufferTexture1DEXT,vFuuuui)
GO(glFramebufferTexture2DEXT,vFuuuui)
GO(glFramebufferTexture3DEXT,vFuuuuii)
GO(glGenFramebuffersEXT,vFip)
GO(glGenRenderbuffersEXT,vFip)
GO(glGenerateMipmapEXT,vFu)
GO(glGetFramebufferAttachmentParameterivEXT,vFuuup)
GO(glGetRenderbufferParameterivEXT,vFuup)
GO(glIsFramebufferEXT,iFu)
GO(glIsRenderbufferEXT,iFu)
GO(glRenderbufferStorageEXT,vFuuii)
//EXT_geometry_shader4
GO(glProgramParameteriEXT,vFuui)
//EXT_gpu_program_parameters
GO(glProgramEnvParameters4fvEXT,vFuuip)
GO(glProgramLocalParameters4fvEXT,vFuuip)
//EXT_gpu_shader4
GO(glBindFragDataLocationEXT,vFuup)
GO(glGetFragDataLocationEXT,iFup)
GO(glGetUniformuivEXT,vFuip)
GO(glUniform1uiEXT,vFiu)
GO(glUniform1uivEXT,vFiip)
GO(glUniform2uiEXT,vFiuu)
GO(glUniform2uivEXT,vFiip)
GO(glUniform3uiEXT,vFiuuu)
GO(glUniform3uivEXT,vFiip)
GO(glUniform4uiEXT,vFiuuuu)
GO(glUniform4uivEXT,vFiip)
//EXT_histogram
GO(glGetHistogramEXT,vFuiuup)
GO(glGetHistogramParameterfvEXT,vFuup)
GO(glGetHistogramParameterivEXT,vFuup)
GO(glGetMinmaxEXT,vFuiuup)
GO(glGetMinmaxParameterfvEXT,vFuup)
GO(glGetMinmaxParameterivEXT,vFuup)
GO(glHistogramEXT,vFuiui)
GO(glMinmaxEXT,vFuui)
GO(glResetHistogramEXT,vFu)
GO(glResetMinmaxEXT,vFu)
//EXT_index_func
GO(glIndexFuncEXT,vFuf)
//EXT_index_material
GO(glIndexMaterialEXT,vFuu)
//EXT_light_texture
GO(glApplyTextureEXT,vFu)
GO(glTextureLightEXT,vFu)
GO(glTextureMaterialEXT,vFuu)
//EXT_multi_draw_arrays
GO(glMultiDrawArraysEXT,vFuppi)
GO(glMultiDrawElementsEXT,vFupupi)
//EXT_multisample
GO(glSampleMaskEXT,vFfi)
GO(glSamplePatternEXT,vFu)
//EXT_paletted_texture
GO(glColorTableEXT,vFuuiuup)
GO(glGetColorTableEXT,vFuuup)
GO(glGetColorTableParameterfvEXT,vFuup)
GO(glGetColorTableParameterivEXT,vFuup)
//EXT_pixel_transform
GO(glGetPixelTransformParameterfvEXT,vFuup)
GO(glGetPixelTransformParameterivEXT,vFuup)
GO(glPixelTransformParameterfEXT,vFuuf)
GO(glPixelTransformParameterfvEXT,vFuup)
GO(glPixelTransformParameteriEXT,vFuui)
GO(glPixelTransformParameterivEXT,vFuup)
//EXT_point_parameters
GO(glPointParameterfEXT,vFuf)
GO(glPointParameterfvEXT,vFup)
//EXT_polygon_offset
GO(glPolygonOffsetEXT,vFff)
//EXT_provoking_vertex
GO(glProvokingVertexEXT,vFu)
//EXT_secondary_color
GO(glSecondaryColor3bEXT,vFiii)
GO(glSecondaryColor3bvEXT,vFp)
GO(glSecondaryColor3dEXT,vFddd)
GO(glSecondaryColor3dvEXT,vFp)
GO(glSecondaryColor3fEXT,vFfff)
GO(glSecondaryColor3fvEXT,vFp)
GO(glSecondaryColor3iEXT,vFiii)
GO(glSecondaryColor3ivEXT,vFp)
GO(glSecondaryColor3sEXT,vFiii)
GO(glSecondaryColor3svEXT,vFp)
GO(glSecondaryColor3ubEXT,vFuuu)
GO(glSecondaryColor3ubvEXT,vFp)
GO(glSecondaryColor3uiEXT,vFuuu)
GO(glSecondaryColor3uivEXT,vFp)
GO(glSecondaryColor3usEXT,vFuuu)
GO(glSecondaryColor3usvEXT,vFp)
GO(glSecondaryColorPointerEXT,vFiuip)
//EXT_separate_shader_objects
GO(glActiveProgramEXT,vFu)
GO(glCreateShaderProgramEXT,uFup)
GO(glUseShaderProgramEXT,vFuu)
//EXT_shader_image_load_store
GO(glBindImageTextureEXT,vFuuiiiui)
GO(glMemoryBarrierEXT,vFi)
//EXT_stencil_clear_tag
GO(glStencilClearTagEXT,vFiu)
//EXT_stencil_two_side
GO(glActiveStencilFaceEXT,vFu)
//EXT_subtexture
GO(glTexSubImage1DEXT,vFuiiiuup)
GO(glTexSubImage2DEXT,vFuiiiiiuup)
//EXT_texture3D
GO(glTexImage3DEXT,vFuiuiiiiuup)
GO(glTexSubImage3DEXT,vFuiiiiiiiuup)
//EXT_texture_buffer_object
GO(glTexBufferEXT,vFuuu)
//EXT_texture_integer
GO(glClearColorIiEXT,vFiiii)
GO(glClearColorIuiEXT,vFuuuu)
GO(glGetTexParameterIivEXT,vFuup)
GO(glGetTexParameterIuivEXT,vFuup)
GO(glTexParameterIivEXT,vFuup)
GO(glTexParameterIuivEXT,vFuup)
//EXT_texture_object
GO(glAreTexturesResidentEXT,iFipp)
GO(glBindTextureEXT,vFuu)
GO(glDeleteTexturesEXT,vFip)
GO(glGenTexturesEXT,vFip)
GO(glIsTextureEXT,iFu)
GO(glPrioritizeTexturesEXT,vFipp)
//EXT_texture_perturb_normal
GO(glTextureNormalEXT,vFu)
//EXT_timer_query
GO(glGetQueryObjecti64vEXT,vFuup)
GO(glGetQueryObjectui64vEXT,vFuup)
//EXT_transform_feedback
GO(glBeginTransformFeedbackEXT,vFu)
GO(glBindBufferBaseEXT,vFuuu)
GO(glBindBufferOffsetEXT,vFuuui)
GO(glBindBufferRangeEXT,vFuuuii)
GO(glEndTransformFeedbackEXT,vFv)
GO(glGetTransformFeedbackVaryingEXT,vFuuipppp)
GO(glTransformFeedbackVaryingsEXT,vFuipu)
//EXT_vertex_array
GO(glArrayElementEXT,vFi)
GO(glColorPointerEXT,vFiuiip)
GO(glDrawArraysEXT,vFuii)
GO(glEdgeFlagPointerEXT,vFiip)
GO(glGetPointervEXT,vFup)
GO(glIndexPointerEXT,vFuiip)
GO(glNormalPointerEXT,vFuiip)
GO(glTexCoordPointerEXT,vFiuiip)
GO(glVertexPointerEXT,vFiuiip)
//EXT_vertex_attrib_64bit
GO(glGetVertexAttribLdvEXT,vFuup)
GO(glVertexArrayVertexAttribLOffsetEXT,vFuuuiuii)
GO(glVertexAttribL1dEXT,vFud)
GO(glVertexAttribL1dvEXT,vFup)
GO(glVertexAttribL2dEXT,vFudd)
GO(glVertexAttribL2dvEXT,vFup)
GO(glVertexAttribL3dEXT,vFuddd)
GO(glVertexAttribL3dvEXT,vFup)
GO(glVertexAttribL4dEXT,vFudddd)
GO(glVertexAttribL4dvEXT,vFup)
GO(glVertexAttribLPointerEXT,vFuiuip)
//EXT_vertex_shader
GO(glBeginVertexShaderEXT,vFv)
GO(glBindLightParameterEXT,uFuu)
GO(glBindMaterialParameterEXT,uFuu)
GO(glBindParameterEXT,uFu)
GO(glBindTexGenParameterEXT,uFuuu)
GO(glBindTextureUnitParameterEXT,uFuu)
GO(glBindVertexShaderEXT,vFu)
GO(glDeleteVertexShaderEXT,vFu)
GO(glDisableVariantClientStateEXT,vFu)
GO(glEnableVariantClientStateEXT,vFu)
GO(glEndVertexShaderEXT,vFv)
GO(glExtractComponentEXT,vFuuu)
GO(glGenSymbolsEXT,uFuuuu)
GO(glGenVertexShadersEXT,uFu)
GO(glGetInvariantBooleanvEXT,vFuup)
GO(glGetInvariantFloatvEXT,vFuup)
GO(glGetInvariantIntegervEXT,vFuup)
GO(glGetLocalConstantBooleanvEXT,vFuup)
GO(glGetLocalConstantFloatvEXT,vFuup)
GO(glGetLocalConstantIntegervEXT,vFuup)
GO(glGetVariantBooleanvEXT,vFuup)
GO(glGetVariantFloatvEXT,vFuup)
GO(glGetVariantIntegervEXT,vFuup)
GO(glGetVariantPointervEXT,vFuup)
GO(glInsertComponentEXT,vFuuu)
GO(glIsVariantEnabledEXT,iFuu)
GO(glSetInvariantEXT,vFuup)
GO(glSetLocalConstantEXT,vFuup)
GO(glShaderOp1EXT,vFuuu)
GO(glShaderOp2EXT,vFuuuu)
GO(glShaderOp3EXT,vFuuuuu)
GO(glSwizzleEXT,vFuuuuuu)
GO(glVariantPointerEXT,vFuuup)
GO(glVariantbvEXT,vFup)
GO(glVariantdvEXT,vFup)
GO(glVariantfvEXT,vFup)
GO(glVariantivEXT,vFup)
GO(glVariantsvEXT,vFup)
GO(glVariantubvEXT,vFup)
GO(glVariantuivEXT,vFup)
GO(glVariantusvEXT,vFup)
GO(glWriteMaskEXT,vFuuuuuu)
//EXT_vertex_weighting
GO(glVertexWeightPointerEXT,vFiuip)
GO(glVertexWeightfEXT,vFf)
GO(glVertexWeightfvEXT,vFp)
//EXT_x11_sync_object
GO(glImportSyncEXT,pFuii)
//GREMEDY_frame_terminator
GO(glFrameTerminatorGREMEDY,vFv)
//GREMEDY_string_marker
GO(glStringMarkerGREMEDY,vFip)
//HP_image_transform
GO(glGetImageTransformParameterfvHP,vFuup)
GO(glGetImageTransformParameterivHP,vFuup)
GO(glImageTransformParameterfHP,vFuuf)
GO(glImageTransformParameterfvHP,vFuup)
GO(glImageTransformParameteriHP,vFuui)
GO(glImageTransformParameterivHP,vFuup)
//IBM_multimode_draw_arrays
GO(glMultiModeDrawArraysIBM,vFpppii)
GO(glMultiModeDrawElementsIBM,vFppupii)
//IBM_static_data
GO(glFlushStaticDataIBM,vFu)
//IBM_vertex_array_lists
GO(glColorPointerListIBM,vFiuipi)
GO(glEdgeFlagPointerListIBM,vFipi)
GO(glFogCoordPointerListIBM,vFuipi)
GO(glIndexPointerListIBM,vFuipi)
GO(glNormalPointerListIBM,vFuipi)
GO(glSecondaryColorPointerListIBM,vFiuipi)
GO(glTexCoordPointerListIBM,vFiuipi)
GO(glVertexPointerListIBM,vFiuipi)
//INGR_blend_func_separate
GO(glBlendFuncSeparateINGR,vFuuuu)
//INTEL_map_texture
GO(glMapTexture2DINTEL,pFuiipp)
GO(glSyncTextureINTEL,vFu)
GO(glUnmapTexture2DINTEL,vFui)
//INTEL_parallel_arrays
GO(glColorPointervINTEL,vFiup)
GO(glNormalPointervINTEL,vFup)
GO(glTexCoordPointervINTEL,vFiup)
GO(glVertexPointervINTEL,vFiup)
//KHR_debug
GOM(glDebugMessageCallback,vFEpp)   // not ideal, because the my_ version will always exist, even if glDebugMessageCallback doesn't
GO(glDebugMessageControl,vFuuuipi)
GO(glDebugMessageInsert,vFuuuuip)
GO(glGetDebugMessageLog,uFuipppppp)
GO(glGetObjectLabel,vFuuipp)
GO(glGetObjectPtrLabel,vFpipp)
GO(glObjectLabel,vFuuip)
GO(glObjectPtrLabel,vFpip)
GO(glPopDebugGroup,vFv)
GO(glPushDebugGroup,vFuuip)
//MESA_resize_buffers
GO(glResizeBuffersMESA,vFv)
//MESA_window_pos
GO(glWindowPos2dMESA,vFdd)
GO(glWindowPos2dvMESA,vFp)
GO(glWindowPos2fMESA,vFff)
GO(glWindowPos2fvMESA,vFp)
GO(glWindowPos2iMESA,vFii)
GO(glWindowPos2ivMESA,vFp)
GO(glWindowPos2sMESA,vFii)
GO(glWindowPos2svMESA,vFp)
GO(glWindowPos3dMESA,vFddd)
GO(glWindowPos3dvMESA,vFp)
GO(glWindowPos3fMESA,vFfff)
GO(glWindowPos3fvMESA,vFp)
GO(glWindowPos3iMESA,vFiii)
GO(glWindowPos3ivMESA,vFp)
GO(glWindowPos3sMESA,vFiii)
GO(glWindowPos3svMESA,vFp)
GO(glWindowPos4dMESA,vFdddd)
GO(glWindowPos4dvMESA,vFp)
GO(glWindowPos4fMESA,vFffff)
GO(glWindowPos4fvMESA,vFp)
GO(glWindowPos4iMESA,vFiiii)
GO(glWindowPos4ivMESA,vFp)
GO(glWindowPos4sMESA,vFiiii)
GO(glWindowPos4svMESA,vFp)
//NVX_conditional_render
GO(glBeginConditionalRenderNVX,vFu)
GO(glEndConditionalRenderNVX,vFv)
//NV_bindless_texture
GO(glGetImageHandleNV,uFuiiiu)
GO(glGetTextureHandleNV,uFu)
GO(glGetTextureSamplerHandleNV,uFuu)
GO(glIsImageHandleResidentNV,iFu)
GO(glIsTextureHandleResidentNV,iFu)
GO(glMakeImageHandleNonResidentNV,vFu)
GO(glMakeImageHandleResidentNV,vFuu)
GO(glMakeTextureHandleNonResidentNV,vFu)
GO(glMakeTextureHandleResidentNV,vFu)
GO(glProgramUniformHandleui64NV,vFuiu)
GO(glProgramUniformHandleui64vNV,vFuiip)
GO(glUniformHandleui64NV,vFiu)
GO(glUniformHandleui64vNV,vFiip)
//NV_conditional_render
GO(glBeginConditionalRenderNV,vFuu)
GO(glEndConditionalRenderNV,vFv)
//NV_copy_image
GO(glCopyImageSubDataNV,vFuuiiiiuuiiiiiii)
//NV_depth_buffer_float
GO(glClearDepthdNV,vFd)
GO(glDepthBoundsdNV,vFdd)
GO(glDepthRangedNV,vFdd)
//NV_draw_texture
GO(glDrawTextureNV,vFuufffffffff)
//NV_evaluators
GO(glEvalMapsNV,vFuu)
GO(glGetMapAttribParameterfvNV,vFuuup)
GO(glGetMapAttribParameterivNV,vFuuup)
GO(glGetMapControlPointsNV,vFuuuiiip)
GO(glGetMapParameterfvNV,vFuup)
GO(glGetMapParameterivNV,vFuup)
GO(glMapControlPointsNV,vFuuuiiiiip)
GO(glMapParameterfvNV,vFuup)
GO(glMapParameterivNV,vFuup)
//NV_explicit_multisample
GO(glGetMultisamplefvNV,vFuup)
GO(glSampleMaskIndexedNV,vFui)
GO(glTexRenderbufferNV,vFuu)
//NV_fence
GO(glDeleteFencesNV,vFip)
GO(glFinishFenceNV,vFu)
GO(glGenFencesNV,vFip)
GO(glGetFenceivNV,vFuup)
GO(glIsFenceNV,iFu)
GO(glSetFenceNV,vFuu)
GO(glTestFenceNV,iFu)
//NV_fragment_program
GO(glGetProgramNamedParameterdvNV,vFuipp)
GO(glGetProgramNamedParameterfvNV,vFuipp)
GO(glProgramNamedParameter4dNV,vFuipdddd)
GO(glProgramNamedParameter4dvNV,vFuipp)
GO(glProgramNamedParameter4fNV,vFuipffff)
GO(glProgramNamedParameter4fvNV,vFuipp)
//NV_framebuffer_multisample_coverage
GO(glRenderbufferStorageMultisampleCoverageNV,vFuiiuii)
//NV_geometry_program4
GO(glFramebufferTextureEXT,vFuuui)
GO(glFramebufferTextureFaceEXT,vFuuuiu)
GO(glFramebufferTextureLayerEXT,vFuuuii)
GO(glProgramVertexLimitNV,vFui)
//NV_gpu_program4
GO(glGetProgramEnvParameterIivNV,vFuup)
GO(glGetProgramEnvParameterIuivNV,vFuup)
GO(glGetProgramLocalParameterIivNV,vFuup)
GO(glGetProgramLocalParameterIuivNV,vFuup)
GO(glProgramEnvParameterI4iNV,vFuuiiii)
GO(glProgramEnvParameterI4ivNV,vFuup)
GO(glProgramEnvParameterI4uiNV,vFuuuuuu)
GO(glProgramEnvParameterI4uivNV,vFuup)
GO(glProgramEnvParametersI4ivNV,vFuuip)
GO(glProgramEnvParametersI4uivNV,vFuuip)
GO(glProgramLocalParameterI4iNV,vFuuiiii)
GO(glProgramLocalParameterI4ivNV,vFuup)
GO(glProgramLocalParameterI4uiNV,vFuuuuuu)
GO(glProgramLocalParameterI4uivNV,vFuup)
GO(glProgramLocalParametersI4ivNV,vFuuip)
GO(glProgramLocalParametersI4uivNV,vFuuip)
//NV_gpu_program5
GO(glGetProgramSubroutineParameteruivNV,vFuup)
GO(glProgramSubroutineParametersuivNV,vFuip)
//NV_gpu_shader5
GO(glGetUniformi64vNV,vFuip)
GO(glProgramUniform1i64NV,vFuii)
GO(glProgramUniform1i64vNV,vFuiip)
GO(glProgramUniform1ui64NV,vFuiu)
GO(glProgramUniform1ui64vNV,vFuiip)
GO(glProgramUniform2i64NV,vFuiii)
GO(glProgramUniform2i64vNV,vFuiip)
GO(glProgramUniform2ui64NV,vFuiuu)
GO(glProgramUniform2ui64vNV,vFuiip)
GO(glProgramUniform3i64NV,vFuiiii)
GO(glProgramUniform3i64vNV,vFuiip)
GO(glProgramUniform3ui64NV,vFuiuuu)
GO(glProgramUniform3ui64vNV,vFuiip)
GO(glProgramUniform4i64NV,vFuiiiii)
GO(glProgramUniform4i64vNV,vFuiip)
GO(glProgramUniform4ui64NV,vFuiuuuu)
GO(glProgramUniform4ui64vNV,vFuiip)
GO(glUniform1i64NV,vFii)
GO(glUniform1i64vNV,vFiip)
GO(glUniform1ui64NV,vFiu)
GO(glUniform1ui64vNV,vFiip)
GO(glUniform2i64NV,vFiii)
GO(glUniform2i64vNV,vFiip)
GO(glUniform2ui64NV,vFiuu)
GO(glUniform2ui64vNV,vFiip)
GO(glUniform3i64NV,vFiiii)
GO(glUniform3i64vNV,vFiip)
GO(glUniform3ui64NV,vFiuuu)
GO(glUniform3ui64vNV,vFiip)
GO(glUniform4i64NV,vFiiiii)
GO(glUniform4i64vNV,vFiip)
GO(glUniform4ui64NV,vFiuuuu)
GO(glUniform4ui64vNV,vFiip)
//NV_half_float
GO(glColor3hNV,vFiii)
GO(glColor3hvNV,vFp)
GO(glColor4hNV,vFiiii)
GO(glColor4hvNV,vFp)
GO(glFogCoordhNV,vFi)
GO(glFogCoordhvNV,vFp)
GO(glMultiTexCoord1hNV,vFui)
GO(glMultiTexCoord1hvNV,vFup)
GO(glMultiTexCoord2hNV,vFuii)
GO(glMultiTexCoord2hvNV,vFup)
GO(glMultiTexCoord3hNV,vFuiii)
GO(glMultiTexCoord3hvNV,vFup)
GO(glMultiTexCoord4hNV,vFuiiii)
GO(glMultiTexCoord4hvNV,vFup)
GO(glNormal3hNV,vFiii)
GO(glNormal3hvNV,vFp)
GO(glSecondaryColor3hNV,vFiii)
GO(glSecondaryColor3hvNV,vFp)
GO(glTexCoord1hNV,vFi)
GO(glTexCoord1hvNV,vFp)
GO(glTexCoord2hNV,vFii)
GO(glTexCoord2hvNV,vFp)
GO(glTexCoord3hNV,vFiii)
GO(glTexCoord3hvNV,vFp)
GO(glTexCoord4hNV,vFiiii)
GO(glTexCoord4hvNV,vFp)
GO(glVertex2hNV,vFii)
GO(glVertex2hvNV,vFp)
GO(glVertex3hNV,vFiii)
GO(glVertex3hvNV,vFp)
GO(glVertex4hNV,vFiiii)
GO(glVertex4hvNV,vFp)
GO(glVertexAttrib1hNV,vFui)
GO(glVertexAttrib1hvNV,vFup)
GO(glVertexAttrib2hNV,vFuii)
GO(glVertexAttrib2hvNV,vFup)
GO(glVertexAttrib3hNV,vFuiii)
GO(glVertexAttrib3hvNV,vFup)
GO(glVertexAttrib4hNV,vFuiiii)
GO(glVertexAttrib4hvNV,vFup)
GO(glVertexAttribs1hvNV,vFuip)
GO(glVertexAttribs2hvNV,vFuip)
GO(glVertexAttribs3hvNV,vFuip)
GO(glVertexAttribs4hvNV,vFuip)
GO(glVertexWeighthNV,vFi)
GO(glVertexWeighthvNV,vFp)
//NV_occlusion_query
GO(glBeginOcclusionQueryNV,vFu)
GO(glDeleteOcclusionQueriesNV,vFip)
GO(glEndOcclusionQueryNV,vFv)
GO(glGenOcclusionQueriesNV,vFip)
GO(glGetOcclusionQueryivNV,vFuup)
GO(glGetOcclusionQueryuivNV,vFuup)
GO(glIsOcclusionQueryNV,iFu)
//NV_parameter_buffer_object
GO(glProgramBufferParametersIivNV,vFuuuip)
GO(glProgramBufferParametersIuivNV,vFuuuip)
GO(glProgramBufferParametersfvNV,vFuuuip)
//NV_pixel_data_range
GO(glFlushPixelDataRangeNV,vFu)
GO(glPixelDataRangeNV,vFuip)
//NV_point_sprite
GO(glPointParameteriNV,vFui)
GO(glPointParameterivNV,vFup)
//NV_present_video
GO(glGetVideoi64vNV,vFuup)
GO(glGetVideoivNV,vFuup)
GO(glGetVideoui64vNV,vFuup)
GO(glGetVideouivNV,vFuup)
GO(glPresentFrameDualFillNV,vFuuuuuuuuuuuuu)
GO(glPresentFrameKeyedNV,vFuuuuuuuuuuu)
//NV_primitive_restart
GO(glPrimitiveRestartIndexNV,vFu)
GO(glPrimitiveRestartNV,vFv)
//NV_register_combiners
GO(glCombinerInputNV,vFuuuuuu)
GO(glCombinerOutputNV,vFuuuuuuuiii)
GO(glCombinerParameterfNV,vFuf)
GO(glCombinerParameterfvNV,vFup)
GO(glCombinerParameteriNV,vFui)
GO(glCombinerParameterivNV,vFup)
GO(glFinalCombinerInputNV,vFuuuu)
GO(glGetCombinerInputParameterfvNV,vFuuuup)
GO(glGetCombinerInputParameterivNV,vFuuuup)
GO(glGetCombinerOutputParameterfvNV,vFuuup)
GO(glGetCombinerOutputParameterivNV,vFuuup)
GO(glGetFinalCombinerInputParameterfvNV,vFuup)
GO(glGetFinalCombinerInputParameterivNV,vFuup)
//NV_register_combiners2
GO(glCombinerStageParameterfvNV,vFuup)
GO(glGetCombinerStageParameterfvNV,vFuup)
//NV_shader_buffer_load
GO(glGetBufferParameterui64vNV,vFuup)
GO(glGetIntegerui64vNV,vFup)
GO(glGetNamedBufferParameterui64vNV,vFuup)
GO(glGetUniformui64vNV,vFuip)
GO(glIsBufferResidentNV,iFu)
GO(glIsNamedBufferResidentNV,iFu)
GO(glMakeBufferNonResidentNV,vFu)
GO(glMakeBufferResidentNV,vFuu)
GO(glMakeNamedBufferNonResidentNV,vFu)
GO(glMakeNamedBufferResidentNV,vFuu)
GO(glProgramUniformui64NV,vFuiu)
GO(glProgramUniformui64vNV,vFuiip)
GO(glUniformui64NV,vFiu)
GO(glUniformui64vNV,vFiip)
//NV_texture_barrier
GO(glTextureBarrierNV,vFv)
//NV_texture_multisample
GO(glTexImage2DMultisampleCoverageNV,vFuiiiiii)
GO(glTexImage3DMultisampleCoverageNV,vFuiiiiiii)
GO(glTextureImage2DMultisampleCoverageNV,vFuuiiiiii)
GO(glTextureImage2DMultisampleNV,vFuuiiiii)
GO(glTextureImage3DMultisampleCoverageNV,vFuuiiiiiii)
GO(glTextureImage3DMultisampleNV,vFuuiiiiii)
//NV_transform_feedback
GO(glActiveVaryingNV,vFup)
GO(glBeginTransformFeedbackNV,vFu)
GO(glBindBufferBaseNV,vFuuu)
GO(glBindBufferOffsetNV,vFuuui)
GO(glBindBufferRangeNV,vFuuuii)
GO(glEndTransformFeedbackNV,vFv)
GO(glGetActiveVaryingNV,vFuuipppp)
GO(glGetTransformFeedbackVaryingNV,vFuup)
GO(glGetVaryingLocationNV,iFup)
GO(glTransformFeedbackAttribsNV,vFipu)
GO(glTransformFeedbackStreamAttribsNV,vFipipu)
GO(glTransformFeedbackVaryingsNV,vFuipu)
//NV_transform_feedback2
GO(glBindTransformFeedbackNV,vFuu)
GO(glDeleteTransformFeedbacksNV,vFip)
GO(glDrawTransformFeedbackNV,vFuu)
GO(glGenTransformFeedbacksNV,vFip)
GO(glIsTransformFeedbackNV,iFu)
GO(glPauseTransformFeedbackNV,vFv)
GO(glResumeTransformFeedbackNV,vFv)
//NV_vdpau_interop
GO(glVDPAUFiniNV,vFv)
GO(glVDPAUGetSurfaceivNV,vFuuipp)
GO(glVDPAUInitNV,vFpp)
GO(glVDPAUIsSurfaceNV,vFu)
GO(glVDPAUMapSurfacesNV,vFip)
GO(glVDPAURegisterOutputSurfaceNV,uFpuip)
GO(glVDPAURegisterVideoSurfaceNV,uFpuip)
GO(glVDPAUSurfaceAccessNV,vFuu)
GO(glVDPAUUnmapSurfacesNV,vFip)
GO(glVDPAUUnregisterSurfaceNV,vFu)
//NV_vertex_array_range
GO(glFlushVertexArrayRangeNV,vFv)
GO(glVertexArrayRangeNV,vFip)
//NV_vertex_attrib_integer_64bit
GO(glGetVertexAttribLi64vNV,vFuup)
GO(glGetVertexAttribLui64vNV,vFuup)
GO(glVertexAttribL1i64NV,vFui)
GO(glVertexAttribL1i64vNV,vFup)
GO(glVertexAttribL1ui64NV,vFuu)
GO(glVertexAttribL1ui64vNV,vFup)
GO(glVertexAttribL2i64NV,vFuii)
GO(glVertexAttribL2i64vNV,vFup)
GO(glVertexAttribL2ui64NV,vFuuu)
GO(glVertexAttribL2ui64vNV,vFup)
GO(glVertexAttribL3i64NV,vFuiii)
GO(glVertexAttribL3i64vNV,vFup)
GO(glVertexAttribL3ui64NV,vFuuuu)
GO(glVertexAttribL3ui64vNV,vFup)
GO(glVertexAttribL4i64NV,vFuiiii)
GO(glVertexAttribL4i64vNV,vFup)
GO(glVertexAttribL4ui64NV,vFuuuuu)
GO(glVertexAttribL4ui64vNV,vFup)
GO(glVertexAttribLFormatNV,vFuiui)
//NV_vertex_buffer_unified_memory
GO(glBufferAddressRangeNV,vFuuui)
GO(glColorFormatNV,vFiui)
GO(glEdgeFlagFormatNV,vFi)
GO(glFogCoordFormatNV,vFui)
GO(glGetIntegerui64i_vNV,vFuup)
GO(glIndexFormatNV,vFui)
GO(glNormalFormatNV,vFui)
GO(glSecondaryColorFormatNV,vFiui)
GO(glTexCoordFormatNV,vFiui)
GO(glVertexAttribFormatNV,vFuiuii)
GO(glVertexAttribIFormatNV,vFuiui)
GO(glVertexFormatNV,vFiui)
//NV_vertex_program
GO(glAreProgramsResidentNV,iFipp)
GO(glBindProgramNV,vFuu)
GO(glDeleteProgramsNV,vFip)
GO(glExecuteProgramNV,vFuup)
GO(glGenProgramsNV,vFip)
GO(glGetProgramParameterdvNV,vFuuup)
GO(glGetProgramParameterfvNV,vFuuup)
GO(glGetProgramStringNV,vFuup)
GO(glGetProgramivNV,vFuup)
GO(glGetTrackMatrixivNV,vFuuup)
GO(glGetVertexAttribPointervNV,vFuup)
GO(glGetVertexAttribdvNV,vFuup)
GO(glGetVertexAttribfvNV,vFuup)
GO(glGetVertexAttribivNV,vFuup)
GO(glIsProgramNV,iFu)
GO(glLoadProgramNV,vFuuip)
GO(glProgramParameter4dNV,vFuudddd)
GO(glProgramParameter4dvNV,vFuup)
GO(glProgramParameter4fNV,vFuuffff)
GO(glProgramParameter4fvNV,vFuup)
GO(glProgramParameters4dvNV,vFuuip)
GO(glProgramParameters4fvNV,vFuuip)
GO(glRequestResidentProgramsNV,vFip)
GO(glTrackMatrixNV,vFuuuu)
GO(glVertexAttrib1dNV,vFud)
GO(glVertexAttrib1dvNV,vFup)
GO(glVertexAttrib1fNV,vFuf)
GO(glVertexAttrib1fvNV,vFup)
GO(glVertexAttrib1sNV,vFui)
GO(glVertexAttrib1svNV,vFup)
GO(glVertexAttrib2dNV,vFudd)
GO(glVertexAttrib2dvNV,vFup)
GO(glVertexAttrib2fNV,vFuff)
GO(glVertexAttrib2fvNV,vFup)
GO(glVertexAttrib2sNV,vFuii)
GO(glVertexAttrib2svNV,vFup)
GO(glVertexAttrib3dNV,vFuddd)
GO(glVertexAttrib3dvNV,vFup)
GO(glVertexAttrib3fNV,vFufff)
GO(glVertexAttrib3fvNV,vFup)
GO(glVertexAttrib3sNV,vFuiii)
GO(glVertexAttrib3svNV,vFup)
GO(glVertexAttrib4dNV,vFudddd)
GO(glVertexAttrib4dvNV,vFup)
GO(glVertexAttrib4fNV,vFuffff)
GO(glVertexAttrib4fvNV,vFup)
GO(glVertexAttrib4sNV,vFuiiii)
GO(glVertexAttrib4svNV,vFup)
GO(glVertexAttrib4ubNV,vFuuuuu)
GO(glVertexAttrib4ubvNV,vFup)
GO(glVertexAttribPointerNV,vFuiuip)
GO(glVertexAttribs1dvNV,vFuip)
GO(glVertexAttribs1fvNV,vFuip)
GO(glVertexAttribs1svNV,vFuip)
GO(glVertexAttribs2dvNV,vFuip)
GO(glVertexAttribs2fvNV,vFuip)
GO(glVertexAttribs2svNV,vFuip)
GO(glVertexAttribs3dvNV,vFuip)
GO(glVertexAttribs3fvNV,vFuip)
GO(glVertexAttribs3svNV,vFuip)
GO(glVertexAttribs4dvNV,vFuip)
GO(glVertexAttribs4fvNV,vFuip)
GO(glVertexAttribs4svNV,vFuip)
GO(glVertexAttribs4ubvNV,vFuip)
//NV_vertex_program4
GO(glGetVertexAttribIivEXT,vFuup)
GO(glGetVertexAttribIuivEXT,vFuup)
GO(glVertexAttribI1iEXT,vFui)
GO(glVertexAttribI1ivEXT,vFup)
GO(glVertexAttribI1uiEXT,vFuu)
GO(glVertexAttribI1uivEXT,vFup)
GO(glVertexAttribI2iEXT,vFuii)
GO(glVertexAttribI2ivEXT,vFup)
GO(glVertexAttribI2uiEXT,vFuuu)
GO(glVertexAttribI2uivEXT,vFup)
GO(glVertexAttribI3iEXT,vFuiii)
GO(glVertexAttribI3ivEXT,vFup)
GO(glVertexAttribI3uiEXT,vFuuuu)
GO(glVertexAttribI3uivEXT,vFup)
GO(glVertexAttribI4bvEXT,vFup)
GO(glVertexAttribI4iEXT,vFuiiii)
GO(glVertexAttribI4ivEXT,vFup)
GO(glVertexAttribI4svEXT,vFup)
GO(glVertexAttribI4ubvEXT,vFup)
GO(glVertexAttribI4uiEXT,vFuuuuu)
GO(glVertexAttribI4uivEXT,vFup)
GO(glVertexAttribI4usvEXT,vFup)
GO(glVertexAttribIPointerEXT,vFuiuip)
//NV_video_capture
GO(glBeginVideoCaptureNV,vFu)
GO(glBindVideoCaptureStreamBufferNV,vFuuui)
GO(glBindVideoCaptureStreamTextureNV,vFuuuuu)
GO(glEndVideoCaptureNV,vFu)
GO(glGetVideoCaptureStreamdvNV,vFuuup)
GO(glGetVideoCaptureStreamfvNV,vFuuup)
GO(glGetVideoCaptureStreamivNV,vFuuup)
GO(glGetVideoCaptureivNV,vFuup)
GO(glVideoCaptureNV,uFupp)
GO(glVideoCaptureStreamParameterdvNV,vFuuup)
GO(glVideoCaptureStreamParameterfvNV,vFuuup)
GO(glVideoCaptureStreamParameterivNV,vFuuup)
//OES_byte_coordinates
GO(glMultiTexCoord1bOES,vFui)
GO(glMultiTexCoord1bvOES,vFup)
GO(glMultiTexCoord2bOES,vFuii)
GO(glMultiTexCoord2bvOES,vFup)
GO(glMultiTexCoord3bOES,vFuiii)
GO(glMultiTexCoord3bvOES,vFup)
GO(glMultiTexCoord4bOES,vFuiiii)
GO(glMultiTexCoord4bvOES,vFup)
GO(glTexCoord1bOES,vFi)
GO(glTexCoord1bvOES,vFp)
GO(glTexCoord2bOES,vFii)
GO(glTexCoord2bvOES,vFp)
GO(glTexCoord3bOES,vFiii)
GO(glTexCoord3bvOES,vFp)
GO(glTexCoord4bOES,vFiiii)
GO(glTexCoord4bvOES,vFp)
GO(glVertex2bOES,vFi)
GO(glVertex2bvOES,vFp)
GO(glVertex3bOES,vFii)
GO(glVertex3bvOES,vFp)
GO(glVertex4bOES,vFiii)
GO(glVertex4bvOES,vFp)
//OES_fixed_point
GO(glAccumxOES,vFui)
GO(glAlphaFuncxOES,vFui)
GO(glBitmapxOES,vFiiiiiip)
GO(glBlendColorxOES,vFiiii)
GO(glClearAccumxOES,vFiiii)
GO(glClearColorxOES,vFiiii)
GO(glClearDepthxOES,vFi)
GO(glClipPlanexOES,vFup)
GO(glColor3xOES,vFiii)
GO(glColor3xvOES,vFp)
GO(glColor4xOES,vFiiii)
GO(glColor4xvOES,vFp)
GO(glConvolutionParameterxOES,vFuui)
GO(glConvolutionParameterxvOES,vFuup)
GO(glDepthRangexOES,vFii)
GO(glEvalCoord1xOES,vFi)
GO(glEvalCoord1xvOES,vFp)
GO(glEvalCoord2xOES,vFii)
GO(glEvalCoord2xvOES,vFp)
GO(glFeedbackBufferxOES,vFiup)
GO(glFogxOES,vFui)
GO(glFogxvOES,vFup)
GO(glFrustumxOES,vFiiiiii)
GO(glGetClipPlanexOES,vFup)
GO(glGetConvolutionParameterxvOES,vFuup)
GO(glGetFixedvOES,vFup)
GO(glGetHistogramParameterxvOES,vFuup)
GO(glGetLightxOES,vFuup)
GO(glGetMapxvOES,vFuup)
GO(glGetMaterialxOES,vFuui)
GO(glGetPixelMapxv,vFuip)
GO(glGetTexEnvxvOES,vFuup)
GO(glGetTexGenxvOES,vFuup)
GO(glGetTexLevelParameterxvOES,vFuiup)
GO(glGetTexParameterxvOES,vFuup)
GO(glIndexxOES,vFi)
GO(glIndexxvOES,vFp)
GO(glLightModelxOES,vFui)
GO(glLightModelxvOES,vFup)
GO(glLightxOES,vFuui)
GO(glLightxvOES,vFuup)
GO(glLineWidthxOES,vFi)
GO(glLoadMatrixxOES,vFp)
GO(glLoadTransposeMatrixxOES,vFp)
GO(glMap1xOES,vFuiiiii)
GO(glMap2xOES,vFuiiiiiiiii)
GO(glMapGrid1xOES,vFiii)
GO(glMapGrid2xOES,vFiiiii)
GO(glMaterialxOES,vFuui)
GO(glMaterialxvOES,vFuup)
GO(glMultMatrixxOES,vFp)
GO(glMultTransposeMatrixxOES,vFp)
GO(glMultiTexCoord1xOES,vFui)
GO(glMultiTexCoord1xvOES,vFup)
GO(glMultiTexCoord2xOES,vFuii)
GO(glMultiTexCoord2xvOES,vFup)
GO(glMultiTexCoord3xOES,vFuiii)
GO(glMultiTexCoord3xvOES,vFup)
GO(glMultiTexCoord4xOES,vFuiiii)
GO(glMultiTexCoord4xvOES,vFup)
GO(glNormal3xOES,vFiii)
GO(glNormal3xvOES,vFp)
GO(glOrthoxOES,vFiiiiii)
GO(glPassThroughxOES,vFi)
GO(glPixelMapx,vFuip)
GO(glPixelStorex,vFui)
GO(glPixelTransferxOES,vFui)
GO(glPixelZoomxOES,vFii)
GO(glPointParameterxvOES,vFup)
GO(glPointSizexOES,vFi)
GO(glPolygonOffsetxOES,vFii)
GO(glPrioritizeTexturesxOES,vFipp)
GO(glRasterPos2xOES,vFii)
GO(glRasterPos2xvOES,vFp)
GO(glRasterPos3xOES,vFiii)
GO(glRasterPos3xvOES,vFp)
GO(glRasterPos4xOES,vFiiii)
GO(glRasterPos4xvOES,vFp)
GO(glRectxOES,vFiiii)
GO(glRectxvOES,vFpp)
GO(glRotatexOES,vFiiii)
GO(glSampleCoverageOES,vFii)
GO(glScalexOES,vFiii)
GO(glTexCoord1xOES,vFi)
GO(glTexCoord1xvOES,vFp)
GO(glTexCoord2xOES,vFii)
GO(glTexCoord2xvOES,vFp)
GO(glTexCoord3xOES,vFiii)
GO(glTexCoord3xvOES,vFp)
GO(glTexCoord4xOES,vFiiii)
GO(glTexCoord4xvOES,vFp)
GO(glTexEnvxOES,vFuui)
GO(glTexEnvxvOES,vFuup)
GO(glTexGenxOES,vFuui)
GO(glTexGenxvOES,vFuup)
GO(glTexParameterxOES,vFuui)
GO(glTexParameterxvOES,vFuup)
GO(glTranslatexOES,vFiii)
GO(glVertex2xOES,vFi)
GO(glVertex2xvOES,vFp)
GO(glVertex3xOES,vFii)
GO(glVertex3xvOES,vFp)
GO(glVertex4xOES,vFiii)
GO(glVertex4xvOES,vFp)
//OES_query_matrix
GO(glQueryMatrixxOES,iFpp)
//OES_single_precision
GO(glClearDepthfOES,vFf)
GO(glClipPlanefOES,vFup)
GO(glDepthRangefOES,vFff)
GO(glFrustumfOES,vFffffff)
GO(glGetClipPlanefOES,vFup)
GO(glOrthofOES,vFffffff)
//PGI_misc_hints
GO(glHintPGI,vFui)
//SGIS_detail_texture
GO(glDetailTexFuncSGIS,vFuip)
GO(glGetDetailTexFuncSGIS,vFup)
//SGIS_fog_function
GO(glFogFuncSGIS,vFip)
GO(glGetFogFuncSGIS,vFp)
//SGIS_multisample
GO(glSampleMaskSGIS,vFfi)
GO(glSamplePatternSGIS,vFu)
//SGIS_pixel_texture
GO(glGetPixelTexGenParameterfvSGIS,vFup)
GO(glGetPixelTexGenParameterivSGIS,vFup)
GO(glPixelTexGenParameterfSGIS,vFuf)
GO(glPixelTexGenParameterfvSGIS,vFup)
GO(glPixelTexGenParameteriSGIS,vFui)
GO(glPixelTexGenParameterivSGIS,vFup)
//SGIS_point_parameters
GO(glPointParameterfSGIS,vFuf)
GO(glPointParameterfvSGIS,vFup)
//SGIS_sharpen_texture
GO(glGetSharpenTexFuncSGIS,vFup)
GO(glSharpenTexFuncSGIS,vFuip)
//SGIS_texture4D
GO(glTexImage4DSGIS,vFuiuiiiiiuup)
GO(glTexSubImage4DSGIS,vFuiiiiiiiiiuup)
//SGIS_texture_color_mask
GO(glTextureColorMaskSGIS,vFiiii)
//SGIS_texture_filter4
GO(glGetTexFilterFuncSGIS,vFuup)
GO(glTexFilterFuncSGIS,vFuuip)
//SGIX_async
GO(glAsyncMarkerSGIX,vFu)
GO(glDeleteAsyncMarkersSGIX,vFui)
GO(glFinishAsyncSGIX,iFp)
GO(glGenAsyncMarkersSGIX,uFi)
GO(glIsAsyncMarkerSGIX,iFu)
GO(glPollAsyncSGIX,iFp)
//SGIX_flush_raster
GO(glFlushRasterSGIX,vFv)
//SGIX_fragment_lighting
GO(glFragmentColorMaterialSGIX,vFuu)
GO(glFragmentLightModelfSGIX,vFuf)
GO(glFragmentLightModelfvSGIX,vFup)
GO(glFragmentLightModeliSGIX,vFui)
GO(glFragmentLightModelivSGIX,vFup)
GO(glFragmentLightfSGIX,vFuuf)
GO(glFragmentLightfvSGIX,vFuup)
GO(glFragmentLightiSGIX,vFuui)
GO(glFragmentLightivSGIX,vFuup)
GO(glFragmentMaterialfSGIX,vFuuf)
GO(glFragmentMaterialfvSGIX,vFuup)
GO(glFragmentMaterialiSGIX,vFuui)
GO(glFragmentMaterialivSGIX,vFuup)
GO(glGetFragmentLightfvSGIX,vFuup)
GO(glGetFragmentLightivSGIX,vFuup)
GO(glGetFragmentMaterialfvSGIX,vFuup)
GO(glGetFragmentMaterialivSGIX,vFuup)
GO(glLightEnviSGIX,vFui)
//SGIX_framezoom
GO(glFrameZoomSGIX,vFi)
//SGIX_igloo_interface
GO(glIglooInterfaceSGIX,vFup)
//SGIX_instruments
GO(glGetInstrumentsSGIX,iFv)
GO(glInstrumentsBufferSGIX,vFip)
GO(glPollInstrumentsSGIX,iFp)
GO(glReadInstrumentsSGIX,vFi)
GO(glStartInstrumentsSGIX,vFv)
GO(glStopInstrumentsSGIX,vFi)
//SGIX_list_priority
GO(glGetListParameterfvSGIX,vFuup)
GO(glGetListParameterivSGIX,vFuup)
GO(glListParameterfSGIX,vFuuf)
GO(glListParameterfvSGIX,vFuup)
GO(glListParameteriSGIX,vFuui)
GO(glListParameterivSGIX,vFuup)
//SGIX_pixel_texture
GO(glPixelTexGenSGIX,vFu)
//SGIX_polynomial_ffd
GO(glDeformSGIX,vFi)
GO(glDeformationMap3dSGIX,vFuddiiddiiddiip)
GO(glDeformationMap3fSGIX,vFuffiiffiiffiip)
GO(glLoadIdentityDeformationMapSGIX,vFi)
//SGIX_reference_plane
GO(glReferencePlaneSGIX,vFp)
//SGIX_sprite
GO(glSpriteParameterfSGIX,vFuf)
GO(glSpriteParameterfvSGIX,vFup)
GO(glSpriteParameteriSGIX,vFui)
GO(glSpriteParameterivSGIX,vFup)
//SGIX_tag_sample_buffer
GO(glTagSampleBufferSGIX,vFv)
//SGI_color_table
GO(glColorTableParameterfvSGI,vFuup)
GO(glColorTableParameterivSGI,vFuup)
GO(glColorTableSGI,vFuuiuup)
GO(glCopyColorTableSGI,vFuuiii)
GO(glGetColorTableParameterfvSGI,vFuup)
GO(glGetColorTableParameterivSGI,vFuup)
GO(glGetColorTableSGI,vFuuup)
//SUNX_constant_data
GO(glFinishTextureSUNX,vFv)
//SUN_global_alpha
GO(glGlobalAlphaFactorbSUN,vFi)
GO(glGlobalAlphaFactordSUN,vFd)
GO(glGlobalAlphaFactorfSUN,vFf)
GO(glGlobalAlphaFactoriSUN,vFi)
GO(glGlobalAlphaFactorsSUN,vFi)
GO(glGlobalAlphaFactorubSUN,vFu)
GO(glGlobalAlphaFactoruiSUN,vFu)
GO(glGlobalAlphaFactorusSUN,vFu)
//SUN_mesh_array
GO(glDrawMeshArraysSUN,vFuiii)
//SUN_triangle_list
GO(glReplacementCodePointerSUN,vFuip)
GO(glReplacementCodeubSUN,vFu)
GO(glReplacementCodeubvSUN,vFp)
GO(glReplacementCodeuiSUN,vFu)
GO(glReplacementCodeuivSUN,vFp)
GO(glReplacementCodeusSUN,vFu)
GO(glReplacementCodeusvSUN,vFp)
//SUN_vertex
GO(glColor3fVertex3fSUN,vFffffff)
GO(glColor3fVertex3fvSUN,vFpp)
GO(glColor4fNormal3fVertex3fSUN,vFffffffffff)
GO(glColor4fNormal3fVertex3fvSUN,vFppp)
GO(glColor4ubVertex2fSUN,vFuuuuff)
GO(glColor4ubVertex2fvSUN,vFpp)
GO(glColor4ubVertex3fSUN,vFuuuufff)
GO(glColor4ubVertex3fvSUN,vFpp)
GO(glNormal3fVertex3fSUN,vFffffff)
GO(glNormal3fVertex3fvSUN,vFpp)
GO(glReplacementCodeuiColor3fVertex3fSUN,vFuffffff)
GO(glReplacementCodeuiColor3fVertex3fvSUN,vFppp)
GO(glReplacementCodeuiColor4fNormal3fVertex3fSUN,vFuffffffffff)
GO(glReplacementCodeuiColor4fNormal3fVertex3fvSUN,vFpppp)
GO(glReplacementCodeuiColor4ubVertex3fSUN,vFuuuuufff)
GO(glReplacementCodeuiColor4ubVertex3fvSUN,vFppp)
GO(glReplacementCodeuiNormal3fVertex3fSUN,vFuffffff)
GO(glReplacementCodeuiNormal3fVertex3fvSUN,vFppp)
GO(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,vFuffffffffffff)
GO(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,vFppppp)
GO(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,vFuffffffff)
GO(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,vFpppp)
GO(glReplacementCodeuiTexCoord2fVertex3fSUN,vFufffff)
GO(glReplacementCodeuiTexCoord2fVertex3fvSUN,vFppp)
GO(glReplacementCodeuiVertex3fSUN,vFufff)
GO(glReplacementCodeuiVertex3fvSUN,vFpp)
GO(glTexCoord2fColor3fVertex3fSUN,vFffffffff)
GO(glTexCoord2fColor3fVertex3fvSUN,vFppp)
GO(glTexCoord2fColor4fNormal3fVertex3fSUN,vFffffffffffff)
GO(glTexCoord2fColor4fNormal3fVertex3fvSUN,vFpppp)
GO(glTexCoord2fColor4ubVertex3fSUN,vFffuuuufff)
GO(glTexCoord2fColor4ubVertex3fvSUN,vFppp)
GO(glTexCoord2fNormal3fVertex3fSUN,vFffffffff)
GO(glTexCoord2fNormal3fVertex3fvSUN,vFppp)
GO(glTexCoord2fVertex3fSUN,vFfffff)
GO(glTexCoord2fVertex3fvSUN,vFpp)
GO(glTexCoord4fColor4fNormal3fVertex4fSUN,vFfffffffffffffff)
GO(glTexCoord4fColor4fNormal3fVertex4fvSUN,vFpppp)
GO(glTexCoord4fVertex4fSUN,vFffffffff)
GO(glTexCoord4fVertex4fvSUN,vFpp)
//VERSION_1_0
GO(glAccum,vFuf)
GO(glAlphaFunc,vFuf)
GO(glBegin,vFu)
GO(glBitmap,vFiiffffp)
GO(glBlendFunc,vFuu)
GO(glCallList,vFu)
GO(glCallLists,vFiup)
GO(glClear,vFi)
GO(glClearAccum,vFffff)
GO(glClearColor,vFffff)
GO(glClearDepth,vFd)
GO(glClearIndex,vFf)
GO(glClearStencil,vFi)
GO(glClipPlane,vFup)
GO(glColor3b,vFiii)
GO(glColor3bv,vFp)
GO(glColor3d,vFddd)
GO(glColor3dv,vFp)
GO(glColor3f,vFfff)
GO(glColor3fv,vFp)
GO(glColor3i,vFiii)
GO(glColor3iv,vFp)
GO(glColor3s,vFiii)
GO(glColor3sv,vFp)
GO(glColor3ub,vFuuu)
GO(glColor3ubv,vFp)
GO(glColor3ui,vFuuu)
GO(glColor3uiv,vFp)
GO(glColor3us,vFuuu)
GO(glColor3usv,vFp)
GO(glColor4b,vFiiii)
GO(glColor4bv,vFp)
GO(glColor4d,vFdddd)
GO(glColor4dv,vFp)
GO(glColor4f,vFffff)
GO(glColor4fv,vFp)
GO(glColor4i,vFiiii)
GO(glColor4iv,vFp)
GO(glColor4s,vFiiii)
GO(glColor4sv,vFp)
GO(glColor4ub,vFuuuu)
GO(glColor4ubv,vFp)
GO(glColor4ui,vFuuuu)
GO(glColor4uiv,vFp)
GO(glColor4us,vFuuuu)
GO(glColor4usv,vFp)
GO(glColorMask,vFiiii)
GO(glColorMaterial,vFuu)
GO(glCopyPixels,vFiiiiu)
GO(glCullFace,vFu)
GO(glDeleteLists,vFui)
GO(glDepthFunc,vFu)
GO(glDepthMask,vFi)
GO(glDepthRange,vFdd)
GO(glDisable,vFu)
GO(glDrawBuffer,vFu)
GO(glDrawPixels,vFiiuup)
GO(glEdgeFlag,vFi)
GO(glEdgeFlagv,vFp)
GO(glEnable,vFu)
GO(glEnd,vFv)
GO(glEndList,vFv)
GO(glEvalCoord1d,vFd)
GO(glEvalCoord1dv,vFp)
GO(glEvalCoord1f,vFf)
GO(glEvalCoord1fv,vFp)
GO(glEvalCoord2d,vFdd)
GO(glEvalCoord2dv,vFp)
GO(glEvalCoord2f,vFff)
GO(glEvalCoord2fv,vFp)
GO(glEvalMesh1,vFuii)
GO(glEvalMesh2,vFuiiii)
GO(glEvalPoint1,vFi)
GO(glEvalPoint2,vFii)
GO(glFeedbackBuffer,vFiup)
GO(glFinish,vFv)
GO(glFlush,vFv)
GO(glFogf,vFuf)
GO(glFogfv,vFup)
GO(glFogi,vFui)
GO(glFogiv,vFup)
GO(glFrontFace,vFu)
GO(glFrustum,vFdddddd)
GO(glGenLists,uFi)
GO(glGetBooleanv,vFup)
GO(glGetClipPlane,vFup)
GO(glGetDoublev,vFup)
GO(glGetError,uFv)
GO(glGetFloatv,vFup)
GO(glGetIntegerv,vFup)
GO(glGetLightfv,vFuup)
GO(glGetLightiv,vFuup)
GO(glGetMapdv,vFuup)
GO(glGetMapfv,vFuup)
GO(glGetMapiv,vFuup)
GO(glGetMaterialfv,vFuup)
GO(glGetMaterialiv,vFuup)
GO(glGetPixelMapfv,vFup)
GO(glGetPixelMapuiv,vFup)
GO(glGetPixelMapusv,vFup)
GO(glGetPolygonStipple,vFp)
GO(glGetString,pFu)
GO(glGetTexEnvfv,vFuup)
GO(glGetTexEnviv,vFuup)
GO(glGetTexGendv,vFuup)
GO(glGetTexGenfv,vFuup)
GO(glGetTexGeniv,vFuup)
GO(glGetTexImage,vFuiuup)
GO(glGetTexLevelParameterfv,vFuiup)
GO(glGetTexLevelParameteriv,vFuiup)
GO(glGetTexParameterfv,vFuup)
GO(glGetTexParameteriv,vFuup)
GO(glHint,vFuu)
GO(glIndexMask,vFu)
GO(glIndexd,vFd)
GO(glIndexdv,vFp)
GO(glIndexf,vFf)
GO(glIndexfv,vFp)
GO(glIndexi,vFi)
GO(glIndexiv,vFp)
GO(glIndexs,vFi)
GO(glIndexsv,vFp)
GO(glInitNames,vFv)
GO(glIsEnabled,iFu)
GO(glIsList,iFu)
GO(glLightModelf,vFuf)
GO(glLightModelfv,vFup)
GO(glLightModeli,vFui)
GO(glLightModeliv,vFup)
GO(glLightf,vFuuf)
GO(glLightfv,vFuup)
GO(glLighti,vFuui)
GO(glLightiv,vFuup)
GO(glLineStipple,vFiu)
GO(glLineWidth,vFf)
GO(glListBase,vFu)
GO(glLoadIdentity,vFv)
GO(glLoadMatrixd,vFp)
GO(glLoadMatrixf,vFp)
GO(glLoadName,vFu)
GO(glLogicOp,vFu)
GO(glMap1d,vFuddiip)
GO(glMap1f,vFuffiip)
GO(glMap2d,vFuddiiddiip)
GO(glMap2f,vFuffiiffiip)
GO(glMapGrid1d,vFidd)
GO(glMapGrid1f,vFiff)
GO(glMapGrid2d,vFiddidd)
GO(glMapGrid2f,vFiffiff)
GO(glMaterialf,vFuuf)
GO(glMaterialfv,vFuup)
GO(glMateriali,vFuui)
GO(glMaterialiv,vFuup)
GO(glMatrixMode,vFu)
GO(glMultMatrixd,vFp)
GO(glMultMatrixf,vFp)
GO(glNewList,vFuu)
GO(glNormal3b,vFiii)
GO(glNormal3bv,vFp)
GO(glNormal3d,vFddd)
GO(glNormal3dv,vFp)
GO(glNormal3f,vFfff)
GO(glNormal3fv,vFp)
GO(glNormal3i,vFiii)
GO(glNormal3iv,vFp)
GO(glNormal3s,vFiii)
GO(glNormal3sv,vFp)
GO(glOrtho,vFdddddd)
GO(glPassThrough,vFf)
GO(glPixelMapfv,vFuip)
GO(glPixelMapuiv,vFuip)
GO(glPixelMapusv,vFuip)
GO(glPixelStoref,vFuf)
GO(glPixelStorei,vFui)
GO(glPixelTransferf,vFuf)
GO(glPixelTransferi,vFui)
GO(glPixelZoom,vFff)
GO(glPointSize,vFf)
GO(glPolygonMode,vFuu)
GO(glPolygonStipple,vFp)
GO(glPopAttrib,vFv)
GO(glPopMatrix,vFv)
GO(glPopName,vFv)
GO(glPushAttrib,vFi)
GO(glPushMatrix,vFv)
GO(glPushName,vFu)
GO(glRasterPos2d,vFdd)
GO(glRasterPos2dv,vFp)
GO(glRasterPos2f,vFff)
GO(glRasterPos2fv,vFp)
GO(glRasterPos2i,vFii)
GO(glRasterPos2iv,vFp)
GO(glRasterPos2s,vFii)
GO(glRasterPos2sv,vFp)
GO(glRasterPos3d,vFddd)
GO(glRasterPos3dv,vFp)
GO(glRasterPos3f,vFfff)
GO(glRasterPos3fv,vFp)
GO(glRasterPos3i,vFiii)
GO(glRasterPos3iv,vFp)
GO(glRasterPos3s,vFiii)
GO(glRasterPos3sv,vFp)
GO(glRasterPos4d,vFdddd)
GO(glRasterPos4dv,vFp)
GO(glRasterPos4f,vFffff)
GO(glRasterPos4fv,vFp)
GO(glRasterPos4i,vFiiii)
GO(glRasterPos4iv,vFp)
GO(glRasterPos4s,vFiiii)
GO(glRasterPos4sv,vFp)
GO(glReadBuffer,vFu)
GO(glReadPixels,vFiiiiuup)
GO(glRectd,vFdddd)
GO(glRectdv,vFpp)
GO(glRectf,vFffff)
GO(glRectfv,vFpp)
GO(glRecti,vFiiii)
GO(glRectiv,vFpp)
GO(glRects,vFiiii)
GO(glRectsv,vFpp)
GO(glRenderMode,iFu)
GO(glRotated,vFdddd)
GO(glRotatef,vFffff)
GO(glScaled,vFddd)
GO(glScalef,vFfff)
GO(glScissor,vFiiii)
GO(glSelectBuffer,vFip)
GO(glShadeModel,vFu)
GO(glStencilFunc,vFuiu)
GO(glStencilMask,vFu)
GO(glStencilOp,vFuuu)
GO(glTexCoord1d,vFd)
GO(glTexCoord1dv,vFp)
GO(glTexCoord1f,vFf)
GO(glTexCoord1fv,vFp)
GO(glTexCoord1i,vFi)
GO(glTexCoord1iv,vFp)
GO(glTexCoord1s,vFi)
GO(glTexCoord1sv,vFp)
GO(glTexCoord2d,vFdd)
GO(glTexCoord2dv,vFp)
GO(glTexCoord2f,vFff)
GO(glTexCoord2fv,vFp)
GO(glTexCoord2i,vFii)
GO(glTexCoord2iv,vFp)
GO(glTexCoord2s,vFii)
GO(glTexCoord2sv,vFp)
GO(glTexCoord3d,vFddd)
GO(glTexCoord3dv,vFp)
GO(glTexCoord3f,vFfff)
GO(glTexCoord3fv,vFp)
GO(glTexCoord3i,vFiii)
GO(glTexCoord3iv,vFp)
GO(glTexCoord3s,vFiii)
GO(glTexCoord3sv,vFp)
GO(glTexCoord4d,vFdddd)
GO(glTexCoord4dv,vFp)
GO(glTexCoord4f,vFffff)
GO(glTexCoord4fv,vFp)
GO(glTexCoord4i,vFiiii)
GO(glTexCoord4iv,vFp)
GO(glTexCoord4s,vFiiii)
GO(glTexCoord4sv,vFp)
GO(glTexEnvf,vFuuf)
GO(glTexEnvfv,vFuup)
GO(glTexEnvi,vFuui)
GO(glTexEnviv,vFuup)
GO(glTexGend,vFuud)
GO(glTexGendv,vFuup)
GO(glTexGenf,vFuuf)
GO(glTexGenfv,vFuup)
GO(glTexGeni,vFuui)
GO(glTexGeniv,vFuup)
GO(glTexImage1D,vFuiiiiuup)
GO(glTexImage2D,vFuiiiiiuup)
GO(glTexParameterf,vFuuf)
GO(glTexParameterfv,vFuup)
GO(glTexParameteri,vFuui)
GO(glTexParameteriv,vFuup)
GO(glTranslated,vFddd)
GO(glTranslatef,vFfff)
GO(glVertex2d,vFdd)
GO(glVertex2dv,vFp)
GO(glVertex2f,vFff)
GO(glVertex2fv,vFp)
GO(glVertex2i,vFii)
GO(glVertex2iv,vFp)
GO(glVertex2s,vFii)
GO(glVertex2sv,vFp)
GO(glVertex3d,vFddd)
GO(glVertex3dv,vFp)
GO(glVertex3f,vFfff)
GO(glVertex3fv,vFp)
GO(glVertex3i,vFiii)
GO(glVertex3iv,vFp)
GO(glVertex3s,vFiii)
GO(glVertex3sv,vFp)
GO(glVertex4d,vFdddd)
GO(glVertex4dv,vFp)
GO(glVertex4f,vFffff)
GO(glVertex4fv,vFp)
GO(glVertex4i,vFiiii)
GO(glVertex4iv,vFp)
GO(glVertex4s,vFiiii)
GO(glVertex4sv,vFp)
GO(glViewport,vFiiii)
//VERSION_1_1
GO(glAreTexturesResident,iFipp)
GO(glArrayElement,vFi)
GO(glBindTexture,vFuu)
GO(glColorPointer,vFiuip)
GO(glCopyTexImage1D,vFuiuiiii)
GO(glCopyTexImage2D,vFuiuiiiii)
GO(glCopyTexSubImage1D,vFuiiiii)
GO(glCopyTexSubImage2D,vFuiiiiiii)
GO(glDeleteTextures,vFip)
GO(glDisableClientState,vFu)
GO(glDrawArrays,vFuii)
GO(glDrawElements,vFuiup)
GO(glEdgeFlagPointer,vFip)
GO(glEnableClientState,vFu)
GO(glGenTextures,vFip)
GO(glGetPointerv,vFup)
GO(glIndexPointer,vFuip)
GO(glIndexub,vFu)
GO(glIndexubv,vFp)
GO(glInterleavedArrays,vFuip)
GO(glIsTexture,iFu)
GO(glNormalPointer,vFuip)
GO(glPolygonOffset,vFff)
GO(glPopClientAttrib,vFv)
GO(glPrioritizeTextures,vFipp)
GO(glPushClientAttrib,vFi)
GO(glTexCoordPointer,vFiuip)
GO(glTexSubImage1D,vFuiiiuup)
GO(glTexSubImage2D,vFuiiiiiuup)
GO(glVertexPointer,vFiuip)
//VERSION_1_2
GO(glBlendColor,vFffff)
GO(glBlendEquation,vFu)
GO(glColorSubTable,vFuiiuup)
GO(glColorTable,vFuuiuup)
GO(glColorTableParameterfv,vFuup)
GO(glColorTableParameteriv,vFuup)
GO(glConvolutionFilter1D,vFuuiuup)
GO(glConvolutionFilter2D,vFuuiiuup)
GO(glConvolutionParameterf,vFuuf)
GO(glConvolutionParameterfv,vFuup)
GO(glConvolutionParameteri,vFuui)
GO(glConvolutionParameteriv,vFuup)
GO(glCopyColorSubTable,vFuiiii)
GO(glCopyColorTable,vFuuiii)
GO(glCopyConvolutionFilter1D,vFuuiii)
GO(glCopyConvolutionFilter2D,vFuuiiii)
GO(glCopyTexSubImage3D,vFuiiiiiiii)
GO(glDrawRangeElements,vFuuuiup)
GO(glGetColorTable,vFuuup)
GO(glGetColorTableParameterfv,vFuup)
GO(glGetColorTableParameteriv,vFuup)
GO(glGetConvolutionFilter,vFuuup)
GO(glGetConvolutionParameterfv,vFuup)
GO(glGetConvolutionParameteriv,vFuup)
GO(glGetHistogram,vFuiuup)
GO(glGetHistogramParameterfv,vFuup)
GO(glGetHistogramParameteriv,vFuup)
GO(glGetMinmax,vFuiuup)
GO(glGetMinmaxParameterfv,vFuup)
GO(glGetMinmaxParameteriv,vFuup)
GO(glGetSeparableFilter,vFuuuppp)
GO(glHistogram,vFuiui)
GO(glMinmax,vFuui)
GO(glResetHistogram,vFu)
GO(glResetMinmax,vFu)
GO(glSeparableFilter2D,vFuuiiuupp)
GO(glTexImage3D,vFuiiiiiiuup)
GO(glTexSubImage3D,vFuiiiiiiiuup)
//VERSION_1_3
GO(glActiveTexture,vFu)
GO(glClientActiveTexture,vFu)
GO(glCompressedTexImage1D,vFuiuiiip)
GO(glCompressedTexImage2D,vFuiuiiiip)
GO(glCompressedTexImage3D,vFuiuiiiiip)
GO(glCompressedTexSubImage1D,vFuiiiuip)
GO(glCompressedTexSubImage2D,vFuiiiiiuip)
GO(glCompressedTexSubImage3D,vFuiiiiiiiuip)
GO(glGetCompressedTexImage,vFuip)
GO(glLoadTransposeMatrixd,vFp)
GO(glLoadTransposeMatrixf,vFp)
GO(glMultTransposeMatrixd,vFp)
GO(glMultTransposeMatrixf,vFp)
GO(glMultiTexCoord1d,vFud)
GO(glMultiTexCoord1dv,vFup)
GO(glMultiTexCoord1f,vFuf)
GO(glMultiTexCoord1fv,vFup)
GO(glMultiTexCoord1i,vFui)
GO(glMultiTexCoord1iv,vFup)
GO(glMultiTexCoord1s,vFui)
GO(glMultiTexCoord1sv,vFup)
GO(glMultiTexCoord2d,vFudd)
GO(glMultiTexCoord2dv,vFup)
GO(glMultiTexCoord2f,vFuff)
GO(glMultiTexCoord2fv,vFup)
GO(glMultiTexCoord2i,vFuii)
GO(glMultiTexCoord2iv,vFup)
GO(glMultiTexCoord2s,vFuii)
GO(glMultiTexCoord2sv,vFup)
GO(glMultiTexCoord3d,vFuddd)
GO(glMultiTexCoord3dv,vFup)
GO(glMultiTexCoord3f,vFufff)
GO(glMultiTexCoord3fv,vFup)
GO(glMultiTexCoord3i,vFuiii)
GO(glMultiTexCoord3iv,vFup)
GO(glMultiTexCoord3s,vFuiii)
GO(glMultiTexCoord3sv,vFup)
GO(glMultiTexCoord4d,vFudddd)
GO(glMultiTexCoord4dv,vFup)
GO(glMultiTexCoord4f,vFuffff)
GO(glMultiTexCoord4fv,vFup)
GO(glMultiTexCoord4i,vFuiiii)
GO(glMultiTexCoord4iv,vFup)
GO(glMultiTexCoord4s,vFuiiii)
GO(glMultiTexCoord4sv,vFup)
GO(glSampleCoverage,vFfi)
//VERSION_1_4
GO(glBlendFuncSeparate,vFuuuu)
GO(glFogCoordPointer,vFuip)
GO(glFogCoordd,vFd)
GO(glFogCoorddv,vFp)
GO(glFogCoordf,vFf)
GO(glFogCoordfv,vFp)
GO(glMultiDrawArrays,vFuppi)
GO(glMultiDrawElements,vFupupi)
GO(glPointParameterf,vFuf)
GO(glPointParameterfv,vFup)
GO(glPointParameteri,vFui)
GO(glPointParameteriv,vFup)
GO(glSecondaryColor3b,vFiii)
GO(glSecondaryColor3bv,vFp)
GO(glSecondaryColor3d,vFddd)
GO(glSecondaryColor3dv,vFp)
GO(glSecondaryColor3f,vFfff)
GO(glSecondaryColor3fv,vFp)
GO(glSecondaryColor3i,vFiii)
GO(glSecondaryColor3iv,vFp)
GO(glSecondaryColor3s,vFiii)
GO(glSecondaryColor3sv,vFp)
GO(glSecondaryColor3ub,vFuuu)
GO(glSecondaryColor3ubv,vFp)
GO(glSecondaryColor3ui,vFuuu)
GO(glSecondaryColor3uiv,vFp)
GO(glSecondaryColor3us,vFuuu)
GO(glSecondaryColor3usv,vFp)
GO(glSecondaryColorPointer,vFiuip)
GO(glWindowPos2d,vFdd)
GO(glWindowPos2dv,vFp)
GO(glWindowPos2f,vFff)
GO(glWindowPos2fv,vFp)
GO(glWindowPos2i,vFii)
GO(glWindowPos2iv,vFp)
GO(glWindowPos2s,vFii)
GO(glWindowPos2sv,vFp)
GO(glWindowPos3d,vFddd)
GO(glWindowPos3dv,vFp)
GO(glWindowPos3f,vFfff)
GO(glWindowPos3fv,vFp)
GO(glWindowPos3i,vFiii)
GO(glWindowPos3iv,vFp)
GO(glWindowPos3s,vFiii)
GO(glWindowPos3sv,vFp)
//VERSION_1_5
GO(glBeginQuery,vFuu)
GO(glBindBuffer,vFuu)
GO(glBufferData,vFuipu)
GO(glBufferSubData,vFuiip)
GO(glDeleteBuffers,vFip)
GO(glDeleteQueries,vFip)
GO(glEndQuery,vFu)
GO(glGenBuffers,vFip)
GO(glGenQueries,vFip)
GO(glGetBufferParameteriv,vFuup)
GO(glGetBufferPointerv,vFuup)
GO(glGetBufferSubData,vFuiip)
GO(glGetQueryObjectiv,vFuup)
GO(glGetQueryObjectuiv,vFuup)
GO(glGetQueryiv,vFuup)
GO(glIsBuffer,iFu)
GO(glIsQuery,iFu)
GO(glMapBuffer,pFuu)
GO(glUnmapBuffer,iFu)
//VERSION_2_0
GO(glAttachShader,vFuu)
GO(glBindAttribLocation,vFuup)
GO(glBlendEquationSeparate,vFuu)
GO(glCompileShader,vFu)
GO(glCreateProgram,uFv)
GO(glCreateShader,uFu)
GO(glDeleteProgram,vFu)
GO(glDeleteShader,vFu)
GO(glDetachShader,vFuu)
GO(glDisableVertexAttribArray,vFu)
GO(glDrawBuffers,vFip)
GO(glEnableVertexAttribArray,vFu)
GO(glGetActiveAttrib,vFuuipppp)
GO(glGetActiveUniform,vFuuipppp)
GO(glGetAttachedShaders,vFuipp)
GO(glGetAttribLocation,iFup)
GO(glGetProgramInfoLog,vFuipp)
GO(glGetProgramiv,vFuup)
GO(glGetShaderInfoLog,vFuipp)
GO(glGetShaderSource,vFuipp)
GO(glGetShaderiv,vFuup)
GO(glGetUniformLocation,iFup)
GO(glGetUniformfv,vFuip)
GO(glGetUniformiv,vFuip)
GO(glGetVertexAttribPointerv,vFuup)
GO(glGetVertexAttribdv,vFuup)
GO(glGetVertexAttribfv,vFuup)
GO(glGetVertexAttribiv,vFuup)
GO(glIsProgram,iFu)
GO(glIsShader,iFu)
GO(glLinkProgram,vFu)
GO(glShaderSource,vFuipp)
GO(glStencilFuncSeparate,vFuuiu)
GO(glStencilMaskSeparate,vFuu)
GO(glStencilOpSeparate,vFuuuu)
GO(glUniform1f,vFif)
GO(glUniform1fv,vFiip)
GO(glUniform1i,vFii)
GO(glUniform1iv,vFiip)
GO(glUniform2f,vFiff)
GO(glUniform2fv,vFiip)
GO(glUniform2i,vFiii)
GO(glUniform2iv,vFiip)
GO(glUniform3f,vFifff)
GO(glUniform3fv,vFiip)
GO(glUniform3i,vFiiii)
GO(glUniform3iv,vFiip)
GO(glUniform4f,vFiffff)
GO(glUniform4fv,vFiip)
GO(glUniform4i,vFiiiii)
GO(glUniform4iv,vFiip)
GO(glUniformMatrix2fv,vFiiip)
GO(glUniformMatrix3fv,vFiiip)
GO(glUniformMatrix4fv,vFiiip)
GO(glUseProgram,vFu)
GO(glValidateProgram,vFu)
GO(glVertexAttrib1d,vFud)
GO(glVertexAttrib1dv,vFup)
GO(glVertexAttrib1f,vFuf)
GO(glVertexAttrib1fv,vFup)
GO(glVertexAttrib1s,vFui)
GO(glVertexAttrib1sv,vFup)
GO(glVertexAttrib2d,vFudd)
GO(glVertexAttrib2dv,vFup)
GO(glVertexAttrib2f,vFuff)
GO(glVertexAttrib2fv,vFup)
GO(glVertexAttrib2s,vFuii)
GO(glVertexAttrib2sv,vFup)
GO(glVertexAttrib3d,vFuddd)
GO(glVertexAttrib3dv,vFup)
GO(glVertexAttrib3f,vFufff)
GO(glVertexAttrib3fv,vFup)
GO(glVertexAttrib3s,vFuiii)
GO(glVertexAttrib3sv,vFup)
GO(glVertexAttrib4Nbv,vFup)
GO(glVertexAttrib4Niv,vFup)
GO(glVertexAttrib4Nsv,vFup)
GO(glVertexAttrib4Nub,vFuuuuu)
GO(glVertexAttrib4Nubv,vFup)
GO(glVertexAttrib4Nuiv,vFup)
GO(glVertexAttrib4Nusv,vFup)
GO(glVertexAttrib4bv,vFup)
GO(glVertexAttrib4d,vFudddd)
GO(glVertexAttrib4dv,vFup)
GO(glVertexAttrib4f,vFuffff)
GO(glVertexAttrib4fv,vFup)
GO(glVertexAttrib4iv,vFup)
GO(glVertexAttrib4s,vFuiiii)
GO(glVertexAttrib4sv,vFup)
GO(glVertexAttrib4ubv,vFup)
GO(glVertexAttrib4uiv,vFup)
GO(glVertexAttrib4usv,vFup)
GO(glVertexAttribPointer,vFuiuiip)
//VERSION_2_1
GO(glUniformMatrix2x3fv,vFiiip)
GO(glUniformMatrix2x4fv,vFiiip)
GO(glUniformMatrix3x2fv,vFiiip)
GO(glUniformMatrix3x4fv,vFiiip)
GO(glUniformMatrix4x2fv,vFiiip)
GO(glUniformMatrix4x3fv,vFiiip)
//VERSION_3_0
GO(glBeginConditionalRender,vFuu)
GO(glBeginTransformFeedback,vFu)
GO(glBindBufferBase,vFuuu)
GO(glBindBufferRange,vFuuuii)
GO(glBindFragDataLocation,vFuup)
GO(glClampColor,vFuu)
GO(glClearBufferfi,vFuifi)
GO(glClearBufferfv,vFuip)
GO(glClearBufferiv,vFuip)
GO(glClearBufferuiv,vFuip)
GO(glColorMaski,vFuiiii)
GO(glDisablei,vFuu)
GO(glEnablei,vFuu)
GO(glEndConditionalRender,vFv)
GO(glEndTransformFeedback,vFv)
GO(glGetBooleani_v,vFuup)
GO(glGetFragDataLocation,iFup)
GO(glGetIntegeri_v,vFuup)
GO(glGetStringi,pFuu)
GO(glGetTexParameterIiv,vFuup)
GO(glGetTexParameterIuiv,vFuup)
GO(glGetTransformFeedbackVarying,vFuuipppp)
GO(glGetUniformuiv,vFuip)
GO(glGetVertexAttribIiv,vFuup)
GO(glGetVertexAttribIuiv,vFuup)
GO(glIsEnabledi,iFuu)
GO(glTexParameterIiv,vFuup)
GO(glTexParameterIuiv,vFuup)
GO(glTransformFeedbackVaryings,vFuipu)
GO(glUniform1ui,vFiu)
GO(glUniform1uiv,vFiip)
GO(glUniform2ui,vFiuu)
GO(glUniform2uiv,vFiip)
GO(glUniform3ui,vFiuuu)
GO(glUniform3uiv,vFiip)
GO(glUniform4ui,vFiuuuu)
GO(glUniform4uiv,vFiip)
GO(glVertexAttribI1i,vFui)
GO(glVertexAttribI1iv,vFup)
GO(glVertexAttribI1ui,vFuu)
GO(glVertexAttribI1uiv,vFup)
GO(glVertexAttribI2i,vFuii)
GO(glVertexAttribI2iv,vFup)
GO(glVertexAttribI2ui,vFuuu)
GO(glVertexAttribI2uiv,vFup)
GO(glVertexAttribI3i,vFuiii)
GO(glVertexAttribI3iv,vFup)
GO(glVertexAttribI3ui,vFuuuu)
GO(glVertexAttribI3uiv,vFup)
GO(glVertexAttribI4bv,vFup)
GO(glVertexAttribI4i,vFuiiii)
GO(glVertexAttribI4iv,vFup)
GO(glVertexAttribI4sv,vFup)
GO(glVertexAttribI4ubv,vFup)
GO(glVertexAttribI4ui,vFuuuuu)
GO(glVertexAttribI4uiv,vFup)
GO(glVertexAttribI4usv,vFup)
GO(glVertexAttribIPointer,vFuiuip)
//VERSION_3_1
GO(glDrawArraysInstanced,vFuiii)
GO(glDrawElementsInstanced,vFuiupi)
GO(glPrimitiveRestartIndex,vFu)
GO(glTexBuffer,vFuuu)
//VERSION_3_2
GO(glFramebufferTexture,vFuuui)
GO(glGetBufferParameteri64v,vFuup)
GO(glGetInteger64i_v,vFuup)
//VERSION_3_3
GO(glVertexAttribDivisor,vFuu)
//VERSION_4_0
GO(glBlendEquationSeparatei,vFuuu)
GO(glBlendEquationi,vFuu)
GO(glBlendFuncSeparatei,vFuuuuu)
GO(glBlendFunci,vFuuu)
GO(glMinSampleShading,vFf)
//VERSION_4_3
GO(glInvalidateNamedFramebuffer, vFiup)
//VERSION_4_4
GO(glBindBuffersBase, vFiuip)
GO(glBindBuffersRange, vFiuippp)
GO(glBindImageTextures, vFuip)
GO(glBindSamplers, vFuip)
GO(glBindTextures, vFuip)
GO(glBindVertexBuffers, vFuippp)
GO(glBufferStorage, vFiupu)
GO(glClearTexImage, vFuiiip)
GO(glClearTexSubImage, vFuiiiiiiiiip)
//VERSION_4_5
GO(glClipControl, vFii)
GO(glCreateTransformFeedbacks, vFlp)
GO(glTransformFeedbackBufferBase, vFuuu)
GO(glTransformFeedbackBufferRange, vFuuull)
GO(glGetTransformFeedbackiv, vFuip)
GO(glGetTransformFeedbacki_v, vFuiup)
GO(glGetTransformFeedbacki64_v, vFuiup)
GO(glCreateBuffers, vFlp)
GO(glNamedBufferStorage, vFulpu)
GO(glNamedBufferStorageEXT, vFulpu)
GO(glNamedBufferData, vFulpi)
GO(glNamedBufferSubData, vFullp)
GO(glCopyNamedBufferSubData, vFuulll)
GO(glClearNamedBufferData, vFuiiip)
GO(glClearNamedBufferSubData, vFuilliip)
GO(glMapNamedBuffer, pFui)
GO(glMapNamedBufferRange, pFullu)
GO(glUnmapNamedBuffer, iFu)
GO(glFlushMappedNamedBufferRange, vFull)
GO(glGetNamedBufferParameteriv, vFuip)
GO(glGetNamedBufferParameteri64v, vFuip)
GO(glGetNamedBufferPointerv, vFuip)
GO(glGetNamedBufferSubData, vFullp)
GO(glCreateFramebuffers, vFlp)
GO(glNamedFramebufferRenderbuffer, vFuiiu)
GO(glNamedFramebufferParameteri, vFuii)
GO(glNamedFramebufferTexture, vFuiui)
GO(glNamedFramebufferTextureLayer, vFuiuii)
GO(glNamedFramebufferDrawBuffer, vFui)
GO(glNamedFramebufferDrawBuffers, vFulp)
GO(glNamedFramebufferReadBuffer, vFui)
GO(glInvalidateNamedFramebufferData, vFulp)
GO(glInvalidateNamedFramebufferSubData, vFulpiill)
GO(glClearNamedFramebufferiv, vFuiip)
GO(glClearNamedFramebufferuiv, vFuiip)
GO(glClearNamedFramebufferfv, vFuiip)
GO(glClearNamedFramebufferfi, vFuiifi)
GO(glBlitNamedFramebuffer, vFuuiiiiiiiiui)
GO(glCheckNamedFramebufferStatus, iFui)
GO(glGetNamedFramebufferParameteriv, vFuip)
GO(glGetNamedFramebufferAttachmentParameteriv, vFuiip)
GO(glCreateRenderbuffers, vFlp)
GO(glNamedRenderbufferStorage, vFuill)
GO(glNamedRenderbufferStorageMultisample, vFulill)
GO(glGetNamedRenderbufferParameteriv, vFuip)
GO(glCreateTextures, vFilp)
GO(glTextureBuffer, vFuiu)
GO(glTextureBufferRange, vFuiull)
GO(glTextureStorage1D, vFulil)
GO(glTextureStorage2D, vFulill)
GO(glTextureStorage3D, vFulilll)
GO(glTextureStorage2DMultisample, vFulilli)
GO(glTextureStorage3DMultisample, vFulillli)
GO(glTextureSubImage1D, vFuiiliip)
GO(glTextureSubImage2D, vFuiiilliip)
GO(glTextureSubImage3D, vFuiiiillliip)
GO(glCompressedTextureSubImage1D, vFuiililp)
GO(glCompressedTextureSubImage2D, vFuiiillilp)
GO(glCompressedTextureSubImage3D, vFuiiiilllilp)
GO(glCopyTextureSubImage1D, vFuiiiil)
GO(glCopyTextureSubImage2D, vFuiiiiill)
GO(glCopyTextureSubImage3D, vFuiiiiiiill)
GO(glTextureParameterf, vFuif)
GO(glTextureParameterfv, vFuip)
GO(glTextureParameteri, vFuii)
GO(glTextureParameterIiv, vFuip)
GO(glTextureParameterIuiv, vFuip)
GO(glTextureParameteriv, vFuip)
GO(glGenerateTextureMipmap, vFu)
GO(glBindTextureUnit, vFuu)
GO(glGetTextureImage, vFuiiilp)
GO(glGetCompressedTextureImage, vFuilp)
GO(glGetTextureLevelParameterfv, vFuiip)
GO(glGetTextureLevelParameteriv, vFuiip)
GO(glGetTextureParameterfv, vFuip)
GO(glGetTextureParameterIiv, vFuip)
GO(glGetTextureParameterIuiv, vFuip)
GO(glGetTextureParameteriv, vFuip)
GO(glCreateVertexArrays, vFlp)
GO(glDisableVertexArrayAttrib, vFuu)
GO(glEnableVertexArrayAttrib, vFuu)
GO(glVertexArrayElementBuffer, vFuu)
GO(glVertexArrayVertexBuffer, vFuuull)
GO(glVertexArrayVertexBuffers, vFuulppp)
GO(glVertexArrayAttribBinding, vFuuu)
GO(glVertexArrayAttribFormat, vFuuiiiu)
GO(glVertexArrayAttribIFormat, vFuuiiu)
GO(glVertexArrayAttribLFormat, vFuuiiu)
GO(glVertexArrayBindingDivisor, vFuuu)
GO(glGetVertexArrayiv, vFuip)
GO(glGetVertexArrayIndexediv, vFuuip)
GO(glGetVertexArrayIndexed64iv, vFuuip)
GO(glCreateSamplers, vFlp)
GO(glCreateProgramPipelines, vFip)
GO(glTextureBarrier, vFv)
GO(glTextureParameteriiv, vFuip)
GO(glTextureParameteriuiv, vFuip)
GO(glCreateQueries, vFilp)
GO(glGetQueryBufferObjecti64v, vFuuil)
GO(glGetQueryBufferObjectiv, vFuuil)
GO(glGetQueryBufferObjectui64v, vFuuil)
GO(glGetQueryBufferObjectuiv, vFuuil)
GO(glMemoryBarrierByRegion, vFu)
GO(glGetTextureSubImage, vFuiiiillliilp)
GO(glGetCompressedTextureSubImage, vFuiiiillllp)
//VERSION_4_6
GO(glSpecializeShader, vFippp)

GO(glTexturePageCommitmentEXT, vFuiiiillli)
GO(glVertexArrayVertexAttribDivisorEXT, vFuuu)

//GL_EXT_memory_object
GO(glGetUnsignedBytei_vEXT, vFiup)
GO(glGetUnsignedBytevEXT, vFip)

//GL_ARB_polygon_offset_clamp
GO(glPolygonOffsetClamp, vFfff)

//GL_EXT_polygon_offset_clamp
GO(glPolygonOffsetClampEXT, vFfff)

//GL_EXT_multisampled_render_to_texture
GO(glRenderbufferStorageMultisampleEXT, vFilill)
GO(glFramebufferTexture2DMultisampleEXT, vFiiiuil)

//GL_KTX_buffer_region
GO(glBufferRegionEnabled,uFv)
GO(glNewBufferRegion,uFi)
GO(glDeleteBufferRegion,vFi)
GO(glReadBufferRegion,vFuiiii)
GO(glDrawBufferRegion,vFuiiiiii)

//GL_ARB_sparse_buffer
GO(glBufferPageCommitmentARB, vFippi)
GO(glNamedBufferPageCommitmentARB, vFuppi)
GO(glNamedBufferPageCommitmentEXT, vFuppi)

//GL_ARB_sparse_texture
GO(TexPageCommitmentARB, vFiiiiiiiii)

//glx
GO(glXBindHyperpipeSGIX,iFpi)
GO(glXBindTexImageEXT, vFppip)
GO(glXBindSwapBarrierNV, iFpuu)
GO(glXBindSwapBarrierSGIX,vFii)
GO(glXBindVideoCaptureDeviceNV, iFpup)
GO(glXBindVideoDeviceNV, iFpuup)
GO(glXBindVideoImageNV, iFpppi)
GO(glXChangeDrawableAttributes,vFp)
GO(glXChangeDrawableAttributesSGIX,vFp)
GO(glXClientInfo,vFv)
GO(glXCopyContext,vFppp)
GO(glXChooseFBConfig, pFpipp)
GO(glXChooseFBConfigSGIX, pFpipp)
GO(glXCreateContext,pFpppi)
GO(glXCreateContextAttribsARB, pFpppip)
GO(glXCreateContextWithConfigSGIX,pFppipi)
GO(glXCreateGLXPbufferSGIX,pFppuup)
GO(glXCreateGLXPixmap,pFppp)
GO(glXCreateGLXPixmapWithConfigSGIX,pFppp)
GO(glXCreateGLXVideoSourceSGIX,pFpippip)
GO(glXCreateNewContext,pFppipi)
GO(glXCreatePbuffer,pFppp)
GO(glXCreatePixmap,pFppp)
GO(glXCreateWindow,pFpppp)
GO(glXChooseVisual, pFpip)
GO(glXCopyImageSubDataNV, vFppuiiiiipuiiiiiiii)
GO(glXCopySubBufferMESA, vFppiiii)
GO(glXDestroyContext,vFpp)
GO(glXDestroyGLXPbufferSGIX,vFpp)
GO(glXDestroyGLXPixmap,vFpp)
GO(glXDestroyGLXVideoSourceSGIX,vFpp)
GO(glXDestroyHyperpipeConfigSGIX,iFpi)
GO(glXDestroyPbuffer,vFpp)
GO(glXDestroyPixmap,vFpp)
GO(glXDestroyWindow,vFpp)
GO(glXEnumerateVideoCaptureDevicesNV, pFpip)
GO(glXEnumerateVideoDevicesNV, pFpip)
GO(glXFreeContextEXT, vFpp)
GO(glXGetClientString, pFpi)
GO(glXGetConfig, iFppip)
GO(glXGetContextIDEXT, uFp)
GO(glXGetCurrentContext, pFv)
GO(glXGetCurrentDisplay, pFv)
GO(glXGetCurrentDrawable, pFv)
GO(glXGetCurrentReadDrawable, pFv)
GO(glXGetDrawableAttributes,vFi)
GO(glXGetDrawableAttributesSGIX,vFi)
GO(glXGetFBConfigs,pFpip)
GO(glXGetFBConfigAttrib, iFppip)
GO(glXGetFBConfigAttribSGIX, iFppip)
GO(glXGetFBConfigFromVisualSGIX, pFpp)
GO(glXGetFBConfigsSGIX,pFpip)
GO(glXGetSelectedEvent, vFppp)
GO(glXGetSelectedEventSGIX, vFppp)
GO(glXGetVideoDeviceNV, iFpiip)
GO(glXGetVideoInfoNV, iFpippp)
GO(glXGetVideoSyncSGI, iFp)
GO(glXGetVisualConfigs,pFpp)
GO(glXGetVisualFromFBConfig, pFpp)
GO(glXGetVisualFromFBConfigSGIX, pFpp)
GO(glXHyperpipeAttribSGIX,iFpiiip)
//GO(glXHyperpipeConfigSGIX,iFpii?p)
GO(glXImportContextEXT, pFpu)
GO(glXIsDirect,iFpp)
GO(glXJoinSwapGroupNV, iFppu)
GO(glXJoinSwapGroupSGIX,vFpp)
GO(glXLockVideoCaptureDeviceNV, vFpp)
GO(glXMakeContextCurrent,iFpppp)
GO(glXMakeCurrent,iFppp)
GO(glXMakeCurrentReadSGI,iFppp)
GO(glXQueryContext,iFppip)
GO(glXQueryContextInfoEXT,iFppip)
GO(glXQueryDrawable, iFppip)
GO(glXQueryExtension, iFppp)
GO(glXQueryExtensionsString,pFpi)
GO(glXQueryFrameCountNV, iFpip)
GO(glXQueryGLXPbufferSGIX, vFppip)
GO(glXQueryHyperpipeAttribSGIX,iFpiiip)
GO(glXQueryHyperpipeBestAttribSGIX,iFpiiipp)
GO(glXQueryHyperpipeConfigSGIX,pFpip)
GO(glXQueryHyperpipeNetworkSGIX,pFpp)
GO(glXQueryMaxSwapBarriersSGIX,pFpp) //?
GO(glXQueryMaxSwapGroupsNV, iFpipp)
GO(glXQueryServerString,pFpii)
GO(glXQuerySwapGroupNV, iFpipp)
GO(glXQueryVersion,iFppp)
GO(glXQueryVideoCaptureDeviceNV, iFppip)
GO(glXReleaseTexImageEXT, vFppi)
GO(glXReleaseVideoCaptureDeviceNV, vFpp)
GO(glXReleaseVideoDeviceNV, iFpip)
GO(glXReleaseVideoImageNV, iFpp)
//GO(glXRender,vFv)
//GO(glXRenderLarge,vFv)
GO(glXResetFrameCountNV, iFpi)
GO(glXSelectEvent, vFppu)
GO(glXSelectEventSGIX, vFppu)
GO(glXSendPbufferToVideoNV, iFppipi)
GO(glXSwapBuffers,vFpp)
GO(glXUseXFont,vFpiii)
//GO(glXVendorPrivate,vFv)
//GO(glXVendorPrivateWithReply,vFv)
GO(glXWaitGL,vFv)
GO(glXWaitVideoSyncSGI, iFiip)
GO(glXWaitX,vFv)

GOM(glXGetProcAddress, pFEp)
GOM(glXGetProcAddressARB, pFEp)

//GLX_MESA_query_renderer
GO(glXQueryRendererIntegerMESA, iFpiiip)
GO(glXQueryCurrentRendererIntegerMESA, iFip)
GO(glXQueryRendererStringMESA, pFpiii)
GO(glXQueryCurrentRendererStringMESA, pFi)

//GLX_OML_sync_control
GO(glXGetSyncValuesOML, iFppppp)
GO(glXGetMscRateOML, iFpppp)
GO(glXSwapBuffersMscOML, IFppIII)
GO(glXWaitForMscOML, iFppIIIppp)
GO(glXWaitForSbcOML, iFppIppp)

//GLX_EXT_swap_control
GO(glXSwapIntervalEXT,pFppi)
//GLX_EXT_swap_control_tear
//nothing

//GLX_MESA_swap_control
GOM(glXSwapIntervalMESA,iFi)
GO(glXGetSwapIntervalMESA, iFv)

//GLX_SGI_swap_control
GO(glXSwapIntervalSGI,iFi)

//GLX_NV_vertex_array_range
GO(glXAllocateMemoryNV, pFlfff)
GO(glXFreeMemoryNV, vFp)

//GLX_ARB_????
GO(glSpecializeShaderARB, vFippp)

//GL_EXT_debug_label
GO(glGetObjectLabelEXT, vFiulpp)
GO(glLabelObjectEXT, vFiulp)

//GL_EXT_debug_marker
GO(glInsertEventMarkerEXT, vFlp)
GO(glPushGroupMarkerEXT, vFlp)
GO(glPopGroupMarkerEXT, vFv)

//GL_KHR_blend_equation_advanced
GO(glBlendBarrierKHR, vFv)

//Some various other extension
GO(glResolveMultisampleFramebufferAPPLE, vFv)
GO(glTexPageCommitmentARB, vFiiiiillli)

//GL_ARB_sample_locations
GO(glFramebufferSampleLocationsfvARB, vFiulp)
GO(glNamedFramebufferSampleLocationsfvARB, vFuulp)
GO(glEvaluateDepthValuesARB, vFv)

//GL_ARB_parallel_shader_compile
GO(glMaxShaderCompilerThreadsARB, vFu)

//GL_ARB_indirect_parameters
GO(glMultiDrawArraysIndirectCountARB, vFiplll)
GO(glMultiDrawElementsIndirectCountARB, vFiiplll)

//GL_ARB_gpu_shader_int64
GO(glUniform1i64ARB, vFiI)
GO(glUniform2i64ARB, vFiII)
GO(glUniform3i64ARB, vFiIII)
GO(glUniform4i64ARB, vFiIIII)
GO(glUniform1i64vARB, vFilp)
GO(glUniform2i64vARB,vFilp)
GO(glUniform3i64vARB,vFilp)
GO(glUniform4i64vARB,vFilp)
GO(glUniform1ui64ARB,vFiU)
GO(glUniform2ui64ARB,vFiUU)
GO(glUniform3ui64ARB, vFiUUU)
GO(glUniform4ui64ARB, vFiUUUU)
GO(glUniform1ui64vARB, vFilp)
GO(glUniform2ui64vARB, vFilp)
GO(glUniform3ui64vARB, vFilp)
GO(glUniform4ui64vARB, vFilp)
GO(glGetUniformi64vARB, vFuip)
GO(glGetUniformui64vARB, vFuip)
GO(glGetnUniformi64vARB, vFuilp)
GO(glGetnUniformui64vARB, vFuilp)
GO(glProgramUniform1i64ARB, vFuiI)
GO(glProgramUniform2i64ARB, vFuiII)
GO(glProgramUniform3i64ARB, vFuiIII)
GO(glProgramUniform4i64ARB, vFuiIIII)
GO(glProgramUniform1i64vARB, vFuilp)
GO(glProgramUniform2i64vARB, vFuilp)
GO(glProgramUniform3i64vARB, vFuilp)
GO(glProgramUniform4i64vARB, vFuilp)
GO(glProgramUniform1ui64ARB, vFuiU)
GO(glProgramUniform2ui64ARB, vFuiUU)
GO(glProgramUniform3ui64ARB, vFuiUUU)
GO(glProgramUniform4ui64ARB, vFuiUUUU)
GO(glProgramUniform1ui64vARB, vFuilp)
GO(glProgramUniform2ui64vARB, vFuilp)
GO(glProgramUniform3ui64vARB, vFuilp)
GO(glProgramUniform4ui64vARB, vFuilp)

//GL_ARB_compute_variable_group_size
GO(glDispatchComputeGroupSizeARB, vFuuuuuu)

//GL_ARB_ES3_2_compatibility
GO(glPrimitiveBoundingBoxARB, vFffffffff)

//GL_ARB_bindless_texture
GO(glGetTextureHandleARB, UFu)
GO(glGetTextureSamplerHandleARB, UFuu)
GO(glMakeTextureHandleResidentARB, vFU)
GO(glMakeTextureHandleNonResidentARB, vFU)
GO(glGetImageHandleARB, UFuiiii)
GO(glMakeImageHandleResidentARB, vFUi)
GO(glMakeImageHandleNonResidentARB, vFU)
GO(glUniformHandleui64ARB, vFiU)
GO(glUniformHandleui64vARB, vFilp)
GO(glProgramUniformHandleui64ARB, vFuiU)
GO(glProgramUniformHandleui64vARB, vFuilp)
GO(glIsTextureHandleResidentARB, iFU)
GO(glIsImageHandleResidentARB, iFU)
GO(glVertexAttribL1ui64ARB, vFuU)
GO(glVertexAttribL1ui64vARB, vFup)
GO(glGetVertexAttribLui64vARB, vFuip)

//GL_OES_EGL_image
GO(glEGLImageTargetTexture2DOES, vFip)
GO(glEGLImageTargetRenderbufferStorageOES, vFip)

//GL_MESA_program_debug
GOM(glProgramCallbackMESA, vFEipp)
GO(glGetProgramRegisterfvMESA, vFilpp)

//GL_????_ATI
GO(glBlendEquationSeparateATI, vFii)

//GL_AMD_interleaved_elements
GO(glVertexAttribParameteriAMD, vFuii)

//GL_AMD_occlusion_query_event
GO(glQueryObjectParameteruiAMD, vFiuiu)

//GL_EXT_raster_multisample
GO(glRasterSamplesEXT, vFui)

//GL_INTEL_performance_query
GO(glBeginPerfQueryINTEL, vFu)
GO(glCreatePerfQueryINTEL, vFup)
GO(glDeletePerfQueryINTEL, vFu)
GO(glEndPerfQueryINTEL, vFu)
GO(glGetFirstPerfQueryIdINTEL, vFp)
GO(glGetNextPerfQueryIdINTEL, vFup)
GO(glGetPerfCounterInfoINTEL, vFuuupupppppp)
GO(glGetPerfQueryDataINTEL, vFuulpp)
GO(glGetPerfQueryIdByNameINTEL, vFpp)
GO(glGetPerfQueryInfoINTEL, vFuuppppp)

//GL_NV_bindless_multi_draw_indirect
GO(glMultiDrawArraysIndirectBindlessNV, vFiplli)
GO(glMultiDrawElementsIndirectBindlessNV, vFiiplli)

//GL_NV_bindless_multi_draw_indirect_count
GO(glMultiDrawArraysIndirectBindlessCountNV, vFipllli)
GO(glMultiDrawElementsIndirectBindlessCountNV, vFiipllli)

//GL_NV_blend_equation_advanced
GO(glBlendParameteriNV, vFii)
GO(glBlendBarrierNV, vFv)

//GL_NV_command_list
GO(glCreateStatesNV, vFlp)
GO(glDeleteStatesNV, vFlp)
GO(glIsStateNV, iFu)
GO(glStateCaptureNV, vFui)
GO(glGetCommandHeaderNV, uFiu)
GO(glGetStageIndexNV, WFi)
GO(glDrawCommandsNV, vFiuppu)
GO(glDrawCommandsAddressNV, vFippu)
GO(glDrawCommandsStatesNV, vFuppppu)
GO(glDrawCommandsStatesAddressNV, vFppppu)
GO(glCreateCommandListsNV, vFlp)
GO(glDeleteCommandListsNV, vFlp)
GO(glIsCommandListNV, iFu)
GO(glListDrawCommandsStatesClientNV, vFuuppppu)
GO(glCommandListSegmentsNV, vFuu)
GO(glCompileCommandListNV, vFu)
GO(glCallCommandListNV, vFu)

//GL_NV_conservative_raster
GO(glSubpixelPrecisionBiasNV, vFuu)

//GL_NV_fragment_coverage_to_color
GO(glFragmentCoverageColorNV, vFu)

//GL_NV_framebuffer_mixed_samples
GO(glCoverageModulationTableNV, vFlp)
GO(glGetCoverageModulationTableNV, vFlp)
GO(glCoverageModulationNV, vFi)

//GL_NV_internalformat_sample_query
GO(glGetInternalformatSampleivNV, vFiililp)

//GL_NV_path_rendering
GO(glGenPathsNV, uFl)
GO(glDeletePathsNV, vFul)
GO(glIsPathNV, iFu)
GO(glPathCommandsNV, vFulplup)
GO(glPathCoordsNV, vFulip)
GO(glPathSubCommandsNV, vFulllplip)
GO(glPathSubCoordsNV, vFullip)
GO(glPathStringNV, vFuilp)
GO(glPathGlyphsNV, vFuipulipiuf)
GO(glPathGlyphRangeNV, vFuipuliuf)
GO(glWeightPathsNV, vFulpp)
GO(glCopyPathNV, vFuu)
GO(glInterpolatePathsNV, vFuuuf)
GO(glTransformPathNV, vFuuip)
GO(glPathParameterivNV, vFuip)
GO(glPathParameteriNV, vFuii)
GO(glPathParameterfvNV, vFuip)
GO(glPathParameterfNV, vFuif)
GO(glPathDashArrayNV, vFulp)
GO(glPathStencilFuncNV, vFiiu)
GO(glPathStencilDepthOffsetNV, vFff)
GO(glStencilFillPathNV, vFuiu)
GO(glStencilStrokePathNV, vFuiu)
GO(glStencilFillPathInstancedNV, vFlipuiuip)
GO(glStencilStrokePathInstancedNV, vFlipuiuip)
GO(glPathCoverDepthFuncNV, vFi)
GO(glCoverFillPathNV, vFui)
GO(glCoverStrokePathNV, vFui)
GO(glCoverFillPathInstancedNV, vFlipuiip)
GO(glCoverStrokePathInstancedNV, vFlipuiip)
GO(glGetPathParameterivNV, vFuip)
GO(glGetPathParameterfvNV, vFuip)
GO(glGetPathCommandsNV, vFup)
GO(glGetPathCoordsNV, vFup)
GO(glGetPathDashArrayNV, vFup)
GO(glGetPathMetricsNV, vFulipulp)
GO(glGetPathMetricRangeNV, vFuullp)
GO(glGetPathSpacingNV, vFilipufip)
GO(glIsPointInFillPathNV, iFuuff)
GO(glIsPointInStrokePathNV, iFuff)
GO(glGetPathLengthNV, fFull)
GO(glPointAlongPathNV, iFullfpppp)
GO(glMatrixLoad3x2fNV, vFip)
GO(glMatrixLoad3x3fNV, vFip)
GO(glMatrixLoadTranspose3x3fNV, vFip)
GO(glMatrixMult3x2fNV, vFip)
GO(glMatrixMult3x3fNV, vFip)
GO(glMatrixMultTranspose3x3fNV, vFip)
GO(glStencilThenCoverFillPathNV, vFuiui)
GO(glStencilThenCoverStrokePathNV, vFuiui)
GO(glStencilThenCoverFillPathInstancedNV, vFlipuiuiip)
GO(glStencilThenCoverStrokePathInstancedNV, vFlipuiuiip)
GO(glPathGlyphIndexRangeNV, iFipuufp)
GO(glPathGlyphIndexArrayNV, iFuipuuluf)
GO(glPathMemoryGlyphIndexArrayNV, iFuilpluluf)
GO(glProgramPathFragmentInputGenNV, vFuiiip)
GO(glGetProgramResourcefvNV, vFuiulplpp)
GO(glPathColorGenNV, vFiiip)
GO(glPathTexGenNV, vFiiip)
GO(glPathFogGenNV, vFi)
GO(glGetPathColorGenivNV, vFiip)
GO(glGetPathColorGenfvNV, vFiip)
GO(glGetPathTexGenivNV, vFiip)
GO(glGetPathTexGenfvNV, vFiip)

//GL_NV_sample_locations
GO(glFramebufferSampleLocationsfvNV, vFiulp)
GO(glNamedFramebufferSampleLocationsfvNV, vFuulp)
GO(glResolveDepthValuesNV, vFv)

//GL_OVR_multiview
GO(glFramebufferTextureMultiviewOVR, vFiiuiil)
